.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old October 3rd, 2006, 09:29 AM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: ReBalance Mod : drastic changes to the Dom world

Interesting Arralen, I will definitely give it a try.
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #2  
Old October 3rd, 2006, 10:45 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: ReBalance Mod : drastic changes to the Dom world

Try LA Man. Chelms has 50% randoms, 10% randoms, spies with siege bonus who have enough often-randoms to be usually mages, Inquisitor-priests who might have magic, Judges with insane patrol bonus who are often mages, etc.

Also, Growth/Death default effect on supplies is +/- 15%, not 20%, and Luck effect on good/bad events is 13%, not 10%. These aren't that important once more people have the game, but not all have them yet.

You might want to consider making Spies more expensive, and making unrest-increasing spells more expensive.

The Order/Turmoil change is certainly interesting. Drastic change. I'm not sure if it wil work, but it is interesting.

Would you like to tell what you want to achieve with this?
Reply With Quote
  #3  
Old October 3rd, 2006, 01:54 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: ReBalance Mod : drastic changes to the Dom wor

So far it looks like the mod would increase the effectiveness of raiding, patrolling, and spies due to the increased importance of unrest, and increase the penalties for the bad scales, making a bless strategy less effective. Those are, of course, "gut feelings". It's waaaay too early for me to say anything else
Reply With Quote
  #4  
Old January 15th, 2007, 03:54 AM

Lleihsad Lleihsad is offline
Private
 
Join Date: Jan 2007
Location: Sacremento
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Lleihsad is on a distinguished road
Default Re: ReBalance Mod : drastic changes to the Dom wor

This mod seems to make a point of making turmoil/fortune an even more effective money-maker than it already is, while weakening the the benefits of order. I'm guessing your a fan of the turmoil/fortune/growth strategy.
Reply With Quote
  #5  
Old January 15th, 2007, 05:22 PM

CaoCao CaoCao is offline
Private
 
Join Date: Dec 2006
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
CaoCao is on a distinguished road
Default Here take this apple! (uh poisoned...)

Turmoil/Fortune is just the way to go. If you get lucky you can have a huge advantage and if you get unlucky you probably would have lost anyway! [img]/threads/images/Graemlins/Cold.gif[/img]
Reply With Quote
  #6  
Old January 16th, 2007, 10:05 PM

Lleihsad Lleihsad is offline
Private
 
Join Date: Jan 2007
Location: Sacremento
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Lleihsad is on a distinguished road
Default Re: Here take this apple! (uh poisoned...)

Granted, but that just illustrates my point. Why does it need to be MORE effective? I've found turmoil/fortune to be better than order in most cases, even without a mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.