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  #1  
Old October 3rd, 2006, 01:46 PM
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Default Re: Revamped blood collection?

Quote:
Graeme Dice said:
Mictlan is the only nation that ever wants to put blood slaves on its commanders.
That's not correct since blood slaves have uses for many nation commanders. Blood slaves work great for fully decked out assassins which carry an ethereal bow or a wand of incinerate. The target enemy has been known to spend a turn killing one or two blood slaves thus allowing any equipped items an extra turn in killing the enemy.
Blood slaves for commanders in battle also work great for spells such as rush of strength, hellbind heart, summon imps and so on.
Also for the few special commanders which need guards adding blood slaves makes them also more difficult to kill.
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Old October 3rd, 2006, 03:14 PM
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Default Re: Revamped blood collection?

Quote:
NTJedi said:
That's not correct since blood slaves have uses for many nation commanders. Blood slaves work great for fully decked out assassins which carry an ethereal bow or a wand of incinerate. The target enemy has been known to spend a turn killing one or two blood slaves thus allowing any equipped items an extra turn in killing the enemy.
Ok, that's another use, but it's also one that's much less work to manage than having to go and individually put slaves on all of your sacrificing priests as Mictlan.

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Blood slaves for commanders in battle also work great for spells such as rush of strength, hellbind heart, summon imps and so on. Also for the few special commanders which need guards adding blood slaves makes them also more difficult to kill.
Spending 7 slaves to get a single devil would probably make them even harder to kill.
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  #3  
Old October 3rd, 2006, 03:25 PM
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Default Re: Revamped blood collection?

Quote:
Graeme Dice said:Ok, that's another use, but it's also one that's much less work to manage than having to go and individually put slaves on all of your sacrificing priests as Mictlan.

Yes indeed... hopefully a gem lockbox is added within a patch or sequel.

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Graeme Dice said:
Quote:
NTJedi said:Blood slaves for commanders in battle also work great for spells such as rush of strength, hellbind heart, summon imps and so on. Also for the few special commanders which need guards adding blood slaves makes them also more difficult to kill.
Spending 7 slaves to get a single devil would probably make them even harder to kill.
If it's a spell in battle spells such as rush of strength can be more beneficial depending on the current army size. If it's a personal guard for a commander the devil would work better if the commander has undead leadership and fire immunity which is not available for most commanders by default.
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Old October 3rd, 2006, 03:49 PM
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Default Blood Sacrifice and Doms 3.

I am playing a Vanheim game right now, and I just realized something about Dominions 3 that could potentially be a problem for blood sacrificing nations until the first patch; unless this has already been addressed.

As I understand it, when a priest sacrifices blood slaves, they generate a number of temple checks equal to their priest level. In Dominions 3, all priest levels were dropped by 1 across the board. This means that priests that were level 2 priests in DomII will literally have their number of plopps cut in half in Doms3. For Vanheim that might not be a big deal, but for Mictlan, it is a huge deal. Maybe this was taken into consideration with new game mechanics, though.

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Old October 3rd, 2006, 11:26 PM
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Default Re: Blood Sacrifice and Doms 3.

Wow, that's possibly the most legitimate post I've made since I can remember, and I actually didn't create any replies. Just to be thorough, I'm going to start a new topic on this one since it's a tad OT and this thread concluded itself a long time ago, anyway.

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