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  #381  
Old October 3rd, 2006, 04:20 PM
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Default Re: Silent Seas AAR

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TheBigBlueBox said:
This doesn't say much about the AI considering how easy a time you're having...

It also seems like the Kailasa are overpowered...
We all know most computer opponents have serious problems expanding into water provinces. The map he was playing was tipped in his favor since he expanded into these nearby water provinces.

Thus if you want to play a super easy map then setup a map with islands surrounded by water and start each nation on its own island. And to make the game even easier have yourself start as one of the water nations.
Ermor and Jotun are the only land computer opponents I've seen somewhat effective with expanding into the water yet even they are no match for how quickly a human can expand into the water.
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  #382  
Old October 3rd, 2006, 05:10 PM
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Default Re: Silent Seas AAR

I don't think making dead nation disappear from the graph is a good idea. You can identify which nation is dead by seeing which one flat-line
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  #383  
Old October 3rd, 2006, 05:28 PM
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Default Re: Silent Seas AAR

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Agrajag said:
I don't think making dead nation disappear from the graph is a good idea. You can identify which nation is dead by seeing which one flat-line
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Also, St. Patrik, I think this is one of the few complete Dominions AARs. Most stop at one point or another. Very few are this detailed. I can't think of any that last this many turns. Good work!
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  #384  
Old October 3rd, 2006, 05:41 PM
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Default Re: Silent Seas AAR

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Agrajag said:
I don't think making dead nation disappear from the graph is a good idea. You can identify which nation is dead by seeing which one flat-line
I completely agree... I will eventually report this as a bug since it's a loss of data which was previously available.
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  #385  
Old October 3rd, 2006, 05:44 PM
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Default Re: Silent Seas AAR

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Endoperez said:
Also, St. Patrik, I think this is one of the few complete Dominions AARs. Most stop at one point or another. Very few are this detailed. I can't think of any that last this many turns. Good work!
thanks

Hopefully I haven't given you any ideas that you're going to use on me in the MP game
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  #386  
Old October 3rd, 2006, 06:04 PM
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Default Re: Silent Seas AAR

Well, it's actually good feature if you play huge games with 50 nations in them. Getting rid of dead ones makes graphs much more readable. I think that dead nation's graphs should return at the end of the game though.
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  #387  
Old October 3rd, 2006, 07:24 PM

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Default Re: Silent Seas AAR

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Daynarr said:
Well, it's actually good feature if you play huge games with 50 nations in them. Getting rid of dead ones makes graphs much more readable. I think that dead nation's graphs should return at the end of the game though.
Yep, however the best would be to have an option to turn it on/off when we want.
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  #388  
Old October 3rd, 2006, 07:38 PM
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Default Re: Silent Seas AAR

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DominionsFan said:

Yep, however the best would be to have an option to turn it on/off when we want.

Yes I like this idea... I would be a little sad to finish a long game yet have no graph to judge which computer opponents played the best.
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  #389  
Old October 4th, 2006, 03:28 AM
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Default Re: Silent Seas AAR

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st.patrik said:Hopefully I haven't given you any ideas that you're going to use on me in the MP game
Actually... I MEANT to upload an Oracle, I really did, but it seems I clicked on the wrong name. It seems the Oracle would've been better so far, but I quess I'll just have to try and do with what I have.
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  #390  
Old October 4th, 2006, 05:20 AM

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Default Re: Silent Seas AAR

There was an option in Dominions 2 to turn of nations from the score graph. Why would they want to remove that?

And if they have not removed it, there is no reason to autoremove destroyed nation. Better is to have destroyed nation turned off by default and let the player turn them on if intrested.
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