Re: A Couple of Dom3 Questions
1. Random map generator is not bad looking at all. On it you can even see some special sites that aren't hidden, clearly spot farmlands, swamps and other features you would expect to see. They aren't as good as some artists can make them, but they are very nice looking and very playable. I have found myself using RMG all the time recently.
2. Horrors are probably the only unit type that got as much boost in Dom3. Actually, there are some really powerful and special horrors that will attack most powerful units (one is called 'Eater of Gods'). However, I'm not sure if you can wish for those and then send them against enemy. Anyway expect some nasty horrors in Dom3.
3. Tien Chi has undergone some changes but it mainly remained the same. There is warrior of five elements in Early Age Tien Chi that is close to those kung-fu masters but they use 2 swords instead of hands.
4. There is no need to replace any nation. You can now add nations to any era and play with them together with all standard Dom3 nations. Moding has improved a lot, actually there is so much new handy things regarding moding that it's hard to list them here. First thing that falls on my mind is ability to copy existing unit with all its abilities and then mod it which makes editing much easier. Moding has changed across the board so it's best to wait for your copy of Dom3 to see changes that will interest you.
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