.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 4th, 2006, 09:19 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Toxic Injectors broken in sev

What is then the advantage of the special weapons if I have to destroy first both shields and armor??
Reply With Quote
  #2  
Old October 4th, 2006, 09:37 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Toxic Injectors broken in sev

Not much, unless you are into capturing ships relatively intact...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #3  
Old October 4th, 2006, 10:15 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Toxic Injectors broken in sev

Quote:
Q said:
What is then the advantage of the special weapons if I have to destroy first both shields and armor?
That's why I suggested below it needs to use the penetration entries first in the damagetypes.txt before skipping to the special type ability...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old October 4th, 2006, 10:21 AM

RonGianti RonGianti is offline
Corporal
 
Join Date: Apr 2006
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
RonGianti is on a distinguished road
Default Re: Toxic Injectors broken in sev

I like the idea that special weapons have to get through shields (and sometimes armor) before they will work.

All it really means is that you also need to research shield depleting weapons and include them, in addition to your "special weapon"

Most weapons don't skip shields and armor, why should the special weapons?
Reply With Quote
  #5  
Old October 4th, 2006, 10:58 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Toxic Injectors broken in sev

It's really for gameplay reasons that special weapons should be able skip at least armor in many situations. If not, the weapons will be less useful because if you've already taken out the defenses and a normal weapon would likely destroy all the weapons on the target ship during the next volley anyway. So it doesn't make it practical to keep slow re-loading and limited use weapons it that case.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #6  
Old October 4th, 2006, 12:57 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Toxic Injectors broken in sev

Special weapons have to get the armor down. But the Toxin Injector isn't a special weapon and it is supposed to skip shields and armor.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old October 4th, 2006, 01:35 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Toxic Injectors broken in sev

There is a "Burn Armor" damage type which damages only armor, complementing the "Shields Only" type; I don't know if any stock weapons use it.
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #8  
Old October 4th, 2006, 01:40 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Toxic Injectors broken in sev

Quote:
Ed Kolis said:
There is a "Burn Armor" damage type which damages only armor, complementing the "Shields Only" type; I don't know if any stock weapons use it.
It's used by the "Alloy Burner Missile" available in the Temporal tree. And no I did not name it...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #9  
Old October 4th, 2006, 01:38 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Toxic Injectors broken in sev

Quote:
Phoenix-D said:
Special weapons have to get the armor down. But the Toxin Injector isn't a special weapon and it is supposed to skip shields and armor.
Oops - that's right. "Kills Crew" is not an only type.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.