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June 1st, 2004, 08:50 PM
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Private
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Join Date: Jun 2004
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Re: Babylon 5 Mod
Hi ppl!
Is there any Manual or something like this out?
I just installed the Mod but got some problems.
For example. If i play "B5 Noamds" tech tree, do i need the "B5 standart" tree too?
I used the Nomads tree, but i was unable to colonize (sure, i'm a nomad! ;-) ) and got only 1500 research points (not enough!)....i was unable to capture ships or colonys or so....
mhm....pls help ;-)
best would be a manual!
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June 1st, 2004, 08:52 PM
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Private
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Re: Babylon 5 Mod
[ June 01, 2004, 19:58: Message edited by: Mordred ]
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June 1st, 2004, 10:27 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Quote:
Originally posted by Mordred:
Hi ppl!
Is there any Manual or something like this out?
I just installed the Mod but got some problems.
For example. If i play "B5 Noamds" tech tree, do i need the "B5 standart" tree too?
I used the Nomads tree, but i was unable to colonize (sure, i'm a nomad! ;-) ) and got only 1500 research points (not enough!)....i was unable to capture ships or colonys or so....
mhm....pls help ;-)
best would be a manual!
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B5 Nomads does NOT operate properly.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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June 1st, 2004, 11:25 PM
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Sergeant
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Location: Remington VA USA
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Re: Babylon 5 Mod
There is a Bit Torrent link to the music to the abandoned B5 game "into the Fire" here. There is a discussion of the "legality" of releasing this in that thread, so you might want to read it to understand what you are letting yourself in for if you decide to download it.
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June 2nd, 2004, 01:45 AM
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Shrapnel Fanatic
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Location: Southern CA, USA
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Re: Babylon 5 Mod
Personally, I think the focus should be on speeding up the gameplay of the B5 Mod, not slowing it down even more so than it is now... it is bad for PBW in it's current state.
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June 2nd, 2004, 04:11 AM
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Sergeant
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Location: Sandy, Oregon
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Re: Babylon 5 Mod
Hey Rambie,
Apply to join Babylon 5 PBW game.
Here how I would like the game to be set
Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: own
Technology level: low
Racial points: 2000
Quadrant type: Cluster or B5 standard
Quadrant size: Large
Event frequency: Low
Event severity: medium
Technology cost: high
Computer players: none
Computer difficulty: High
Computer player bonus: High
Neutral empires: Yes
Special rules: No surrendering, The ancient race unable to colonizes new planets thus they gain new planets by gifts or conquest,players can save the map during the game, players can see complete tech tree, and players can only colonize home planet type.
Max/min for ships and units set to 20,000
Victory condition set to none
This is what I would like, but I open to other suggestions too.
Lighthorse

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Oh man, why do you have to hit me with those negative waves so early in the morning..
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June 2nd, 2004, 10:18 AM
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Corporal
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Join Date: Apr 2004
Location: http://www.tdzk.net
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Re: Babylon 5 Mod
Quote:
Special rules: No surrendering, The ancient race unable to colonizes new planets thus they gain new planets by gifts or conquest,players can save the map during the game, players can see complete tech tree, and players can only colonize home planet type.
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I like it . But without colonization they should get biger planet sphere/ringworld (?). oh and if they get them, then they cant attack minor races till turn 10-100(?)
i agree but ancients should get more 5000 or 3000.
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V..Peace..V
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June 3rd, 2004, 01:48 AM
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Corporal
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Join Date: Aug 2002
Location: UK, NW
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Re: Babylon 5 Mod
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June 3rd, 2004, 02:44 AM
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Major General
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Re: Babylon 5 Mod
@Nomor: your Last line...*snicker* hehe
Yeah, I just did NOT take the time weasel with all the facilities and weapons and all the other stuff that seems out of whack. That is more than one person could do.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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June 3rd, 2004, 02:59 AM
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Corporal
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Location: UK, NW
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Re: Babylon 5 Mod
[ June 05, 2004, 05:06: Message edited by: Nomor ]
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