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  #1  
Old October 5th, 2006, 03:07 AM

Devnullicus Devnullicus is offline
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Default Re: What everyone hated about SE:IV

Quote:
Tim_Ward said:
Quote:
If only he'd let us write "stock"...
Not a bad idea.

Seriously, maybe it's time for Aaron to employ a few guys...
Heh, if Aaron wanted to do some short-term contract outsourcing, I'd be happy to make some "stock" data files for SE5.

Hmmm, then again, my employer might have some issues with that since I already make computer games for a living. On the other hand, I suspect that if the opportunity arose, I could definitely talk my company into looking the other way

And, of course, if he wanted a programming partner for SE6, well... hey, I can't imagine many other games I'd rather work on But I have a feeling that Aaron likes working alone. And I have to say I don't blame him! Making a game as a labor of love is very different than churning out games in teams of 100+ people!
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  #2  
Old October 5th, 2006, 04:32 AM
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Atrocities Atrocities is offline
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Default Re: What everyone hated about SE:IV

What do I hate about SEIV?

1. The political system stinks.
2. No way to limit a component or facility to 1 per empire.
3. Intel is broken
4. No hero system
5. Limited AI ability
6. AI that doesn't follow the rules. (one per vehicle and the AI puts on two or more.)
7. No 3d planets.
8. Ugly limited 2d top down views that don't allow for scale of ship sizes.
9. No way to rename systems or insure that your going to start in the system you want unless you use the map editor.
10. The map editor is tedious and annoying.
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  #3  
Old October 5th, 2006, 11:04 AM

Glyn Glyn is offline
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Default Re: What everyone hated about SE:IV

Atrocities, In #7 what do you mean by "No 3d planets"?
I assume your not talking about the planet objects in the system view.
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  #4  
Old October 5th, 2006, 05:50 PM
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Default Re: What everyone hated about SE:IV

Quote:
Atrocities said:

2. No way to limit a component or facility to 1 per empire.

Do we have this ability in SE5 now?
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  #5  
Old October 5th, 2006, 09:44 PM

MasterChiToes MasterChiToes is offline
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Default Re: What everyone hated about SE:IV

One thing that I hated about SEIV was that stars were created from empty space, and not nebulae... nebulae should come from exploded stars and stars should come from collapsed nebulae...

and what was with only being able to create one star per system?
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  #6  
Old October 5th, 2006, 10:34 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: What everyone hated about SE:IV

Quote:
MasterChiToes said:
One thing that I hated about SEIV was that stars were created from empty space, and not nebulae... nebulae should come from exploded stars and stars should come from collapsed nebulae...

and what was with only being able to create one star per system?
Yes, this is one of the areas where realism would not hurt game play. Blowing up stars should always create a nebula. There is no need for the 'special' create nebula device. And when you 'destroy' a black hole it could also leave a nebula, since all the material trapped in that black hole has to go somewhere when it 'collapses'...

A slight adjustment of the mechanics of 'stellar manipulation' would contribute quite a bit to the believability of the game.

The reason for the restriction of one star per system was to keep people from filling a system solid with ringworlds or sphereworlds. While it's not very 'logical' to have an arbitrary limit you need to draw the line somwhere just as a practical matter. I'd actually be in favor of some further 'megascale' technology to make more than one star in a system. There is always room for one more god-like technology.
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Old October 5th, 2006, 10:57 PM

MasterChiToes MasterChiToes is offline
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Default Re: What everyone hated about SE:IV

Quote:
Baron Munchausen said:
The reason for the restriction of one star per system was to keep people from filling a system solid with ringworlds or sphereworlds. While it's not very 'logical' to have an arbitrary limit you need to draw the line somwhere just as a practical matter. I'd actually be in favor of some further 'megascale' technology to make more than one star in a system. There is always room for one more god-like technology.
If the ring worlds and sphere worlds are as large (hex-wise) as they've been rumored to be, then the one star limit seems moot.
If stars were made from nebulae, then there would be a natural limit... even if detonating a star in a multistar system only destroyed one star and left a nebulae.

(I also always wanted to destroy small planets, add some megascale tech pieces, and then create a larger planet)
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