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  #1  
Old October 5th, 2006, 03:27 AM
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Default Re: good [censored]/monster toad

Ja.

And it is a "conceptual bug", which doesn't need to be fixed in PC software, but overworked swedish brainware
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  #2  
Old October 5th, 2006, 04:29 AM
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Default Re: good [censored]/monster toad

Interesting, I was thinking that +4 prot would increase the natural protection and thus be useless for heavy armored units. Looks like quite the opposite.
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  #3  
Old October 5th, 2006, 09:45 AM
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Default Re: good [censored]/monster toad

> but overworked swedish brainware

Ja!

The bless effect merges the armour with the skin in an itchy way that makes soldiers scratch themselves so that they get blisters that hardens into stone and thus heightens the protection of said unit.

And seriously: I don't percieve any big difference thematically. Transformed skin or blessed armors. Flaming weapons affects the equipment, so the earth blessing might as well do the same. If you weant a more thorough explanation you'll have to ask JK since he is the brainware behind this naughty change
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  #4  
Old October 5th, 2006, 12:06 PM

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Default Re: good [censored]/monster toad

Quote:
Kristoffer O said:
Flaming weapons affects the equipment, so the earth blessing might as well do the same.
If this worked the same way as flaming weapons, then it should also work on unarmored units just as flaming weapon affects non-weapon attacks.
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Old October 5th, 2006, 01:12 PM
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Default Re: good [censored]/monster toad

Didn't I say that - oh, did not, at least here ... yes, "Flaming Weapons" works on Claws, Fangs, SpiderBites, etc. ...

And strictly gameplay-wise:
There are some nations which have blessable, summoned units without armor which could use exactly this bless very well.

Would add another viable option to pretender design, which would be a good thing (TR), wouldn't it?
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  #6  
Old October 6th, 2006, 12:19 AM
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Default Re: good [censored]/monster toad

Cool, that makes sense. Thanks guys.
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