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October 5th, 2006, 05:27 PM
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General
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Re: Patch Improvements
Suggestions below came from a matching topic generated by Nerfix. All future feature improvements will need to be posted within this topic.
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A) A way to see unit afflictions in the Army Setup screen.
Perhaps a tooltip that appears when you hover your mouse on an unit. It could also show if the unit is Old, Cursed, Insane etc etc.
Desired by: Nerfix
B) Add National spells for nations with one or no national spells... such as Marverni
Desired by: PDF, MythicalMino
C) Viewing details of troop composition for mercenaries which are available for bidding. This feature existed within Dominions_1.
Desired by: ologm
D) A way to disable the animation of the troop movement arrows.
Desired by: ologm
E) Residual scout information
"When a scout leaves a province and moves 2 away, the province troop presence vanishes. I'd like a "ghost" display of "last seen troop presence in this province" along with a timestamp. So you'd get a "2 seasons (turns) ago, this province had 50 troops and 2 magic sites" etc. "
Desired by: MarcinM, Frank Trollman, Chazar
F) Filter and sort lists of provinces & commanders. Currently seems randomly ordered like in dom2.
Desired by: Manuk
G) Gamma and volume control
Desired by: Frank Trollman
H) '?' key should also work while watching battles.
As far as I can tell, battle screen has its own hotkeys. Players not familiar with hotkeys are forced to watch entire battles because they couldn't figure out 'q' key.
Desired by: B0rsuk
I) More visible province borders on manually made maps.
Sometimes difficulty recognizing province borders and be able to plan next moves properly. It probably can't be changed painlessly, because it's hardcoded into map image, but still something to remember. Unfortunately, it will probably require replacing all .tga files, and they're pretty big to put into patch.
Desired by: B0rsuk
J) Alternate way to enter army setup screen.
Right click on a specific commander icon to display him at the top of the list within the army setup screen. This will prevent scrolling through all available commanders to change battle orders of specific commander.
Desired by: B0rsuk
K) New map filters :
K1)*Commanders :
display a red X where you have one or more commander (or a red X + the number of commanders or one X per commander or a mini-box with the sprites of your commanders in each province)
Desired by: Twan
K2)*showing numbers on the map :
instead of forcing you to count sprites or click the provinces, show you on the main map the exact amount of the thing you search in your provinces, may be concerned...
- Supplies
- Ressources
- Leadership of each kind/units
- Income
etc...
Desired by: Twan
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Purgatory Section
This section is for requested features which have either been added within a patch, identified as already existing in the game or Illwinter has determined this feature cannot or will not be added within a patch. Any existing or future feature listed might be moved into this category.
1) Currently nothing
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UPDATED: 10/13/2006
To simplify work/reading time for Illwinter as of 10/13/2006 only posts within this topic regarding feature improvements will be recognized.
UPDATED: 10/19/2006
Purgatory section added... if the lists above are getting too long Illwinter can let me know which ones can be moved into this Purgatory section which can save time when viewing the list.
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October 5th, 2006, 05:30 PM
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Re: Patch Improvements
I absolutely agree with the Random Computer Allies Option. That way -even for hardcore Dominions fans- it would be hellish hard to win against some Impossible AIs. Very good idea NTJedi. 
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October 5th, 2006, 05:35 PM
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Shrapnel Fanatic
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Re: Patch Improvements
Random computer Allied-AIs can be done on server games.
I can offer it if people want.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 6th, 2006, 12:11 AM
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Re: Patch Improvements
Quote:
Gandalf Parker said:
Random computer Allied-AIs can be done on server games.
I can offer it if people want.
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Adding the option within a future patch would give everyone an easy_to_use and powerful new feature since many SP gamers only go online to download game patches.
Quote:
DominionsFan said:
I absolutely agree with the Random Computer Allies Option. That way -even for hardcore Dominions fans- it would be hellish hard to win against some Impossible AIs. Very good idea NTJedi.
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Yes in Dominions_2 I would edit the .map file setting up multiple computer opponents as allies just to keep the challenge strong.
If this feature is added within an upcoming patch it would save time and increase replay value.
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October 6th, 2006, 06:49 AM
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Re: Patch Improvements
Yep exactly, I was also playing like that in my SP games in Doms 2. 
This would be a good little addition what you've suggested, especially because there are lot of SP fans I guess. [Like 1 of my brothers.  ]
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 6th, 2006, 02:49 PM
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General
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Re: Patch Improvements
If anyone wants a feature improvement post your thoughts and it will be added to the original list.
If anyone sees a feature improvement already listed and wishes Illwinter to consider adding the feature then please post "I agree with XXXXX feature". I will then update the post to include your name on the request.
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October 6th, 2006, 02:54 PM
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Lieutenant General
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Re: Patch Improvements
You're free to add all the stuff I have in my thread.
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October 6th, 2006, 02:59 PM
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Re: Patch Improvements
Having had a brief look at the demo, I'm actually rather disappointed. Sure, there are a lot of good improvements and additions, but the area of the game that I felt needed and had the potential for improvement, the tactical combat, doesn't seem to have changed at all. There doesn't seem to be any new troop orders, your archers will still gleefully massacre your lightly armoured meleers, fire-and-flee still makes the troop leave the province even if you win the battle, no formations, no terrain, no paths of attack, no nothing.
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October 25th, 2006, 01:11 PM
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Second Lieutenant
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Re: Patch Improvements
I agree with
1,2,5,8,13,14,16,17,18,19,22,25,32,33,39,41,43,44, 46,47,48,53
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