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  #61  
Old October 5th, 2006, 04:24 PM

ologm ologm is offline
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Default Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)

Yes. Level 6 thematurgy.
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  #62  
Old October 5th, 2006, 04:34 PM
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Default Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)

Sounds sweet. =)
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  #63  
Old October 5th, 2006, 05:03 PM

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Default Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)

Quote:
ologm said:
Just finished first game with dreamlands R'lyheh against a difficult desert tombs C'tis. Not much of a challenge as the AI had taken turmoil 2 and misfortune 3. The poor guy never got above 3 provinces in the entire game and ended up besieged in his home province by a barbarian horde.

Dreams of R'lyheh is an awesome spell. Enemy that fails to resist has to face the caster in the void with attack, defense and mr halfed.
Ouch, perhaps there should be some code in the game, what wouldn't allow the AI to take such bad scales.
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  #64  
Old October 5th, 2006, 06:07 PM
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Default Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)

Played a bit with R'lyeh last night. Well, maybe more than a bit.

...zzzz...

Now where was I...

Ah, interesting bit: learned that commanders getting lost in the Void was not necessarily a one-way trip. Veeeeeeeery interesting.

Also watched the gibbering cultists for a while, and was reassured to learn that they never chose to demolish buildings. *That* would be annoying. It's harsh enough when you have to delay an offensive because more than half your local army group is led by those busily doing research or preaching.


And yes, archers hurt. Having some troubles fending off Jomon samurai archers right now; in two major fronts (Ermor and Jomon), one relatively minor (Marignon), other AIs undiscovered, and Jomon is causing the biggest headaches by far -- somewhat wide front, big casualties on both sides. Marignon might be bothersome if they still have massed xbows, but the combination of low-supply swamp and some very strong independent forces is slowing down engagements there.

Having a bit of trouble remembering not to fear tritons so much, now that they don't actually insta-attack-rear.
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  #65  
Old October 5th, 2006, 06:54 PM

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Default Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)

I spent all night playing R'lyeh myself, had a blast.

GREAT GAME.

A couple of times the void "pulled" my starspawn somewhere I think, only to come back at some other place on the map and get butchered. Or maybe they went crazy and just decided to attack, I'm not sure. My first starspawn lasted a long time (about 4 years game time)and summoned some really cool beings whose names I can't remember.

No one went insane that I could see. When do they start going crazy? Am I doing something wrong? I have a slave priest preaching and starspawn researching in each province.

I'm playing a long game it looks like, I'm pretty dug in now and researching construction 9 to go on land with the water amulet. I haven't fought any opposing kingdom yet as I'm hiding out in the water. I'm in second to last place, but it's my first try at this game.

My only complaint is the processing down time in between turns while generating (a couple minutes?), though I did pick the largest map possible with the maximum amount of players. It's very stable, not even a hiccup, something that is rare these days with games and appreciated.
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  #66  
Old October 5th, 2006, 07:40 PM
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Default Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)

The insanity is only late-era, based on dominion strength... and possibly MR, astral magic, or both. I've noticed that my Starspawn mages and priests rarely go mad; my mundane Starspawn commanders occasionally do; and the cultists frequently do. Void creatures like the Void Lurker and Void Lord are immune, or should be.

'Go mad' is actually two-stage. It increases an insanity score -- probably when some check fails. That score presumably affects the probability of a commander going insane each turn -- they can shift between lucid and random from turn to turn. Insanity also accumulates for enemies within your domininon.

If you get a fellow who returns from the void, and lives long enough to return to the capital, check his summoning score.
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  #67  
Old October 6th, 2006, 01:16 AM

VanderVecken VanderVecken is offline
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Default Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)

Hehehe, I can just see it.

"Thats a Prophet? Ya know .. I wanna be one too !"
... from the dreams of a R'lyeh Commander.
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  #68  
Old October 6th, 2006, 04:36 AM
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Default Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)

This does, incidentally, make R'lyeh Dreamlands quite dangerous to AE Ermor; all those not completely sane H1 cultists have a tendency to prophetize to H3 gibbering cultists.

So not only is there the usual mindblasting against the commanders (mitigated by using ghouls and generic living militia), but there's yet more banishment spamming...

Void Spectre is, so far, the only non-Pretender, non-Gift-of-Reasoned void commander I've found so far. Nasty pieces of work, them.

That national dream-hunting spell... is not in the manual. Looks to be a far safer version of Mind Hunt, 'tho, in that you can still nail astral nations with it, and you can equip your mage accordingly (hm: can he enslave and bring him back?).
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  #69  
Old October 6th, 2006, 05:12 AM
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Default Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)

I'd spam Horror Mark in Dreams of R'lyeh, but that's just me. Sweet, sweet HORRORS.
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  #70  
Old October 7th, 2006, 12:03 AM

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Default Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)

In my game last night as Dreamlands my starspawn managed to summon this:



He came already as a commander, no gift of reason needed

Was summoned by Cthugul, the hero Stargazer, with a summoning skill of around 12-13 at the time.
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