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October 6th, 2006, 12:10 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
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Re: helpful files
Are weapon numbers gone for Dominions 3? The weapon list is just a bunch of names, should I assume that a trident is "weapon #3" and snake hair is "weapon #37"? If so, could we possibly have numbers added to that file, I'm not sure I counted right.
I'd add the numbrs myself, but I'm as-yet unsure whether that's the specific order and whether it has to be "03" or if it will accept just plain 3.
-Frank
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October 6th, 2006, 12:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: helpful files
Quote:
FrankTrollman said:
Are weapon numbers gone for Dominions 3? The weapon list is just a bunch of names, should I assume that a trident is "weapon #3" and snake hair is "weapon #37"? If so, could we possibly have numbers added to that file, I'm not sure I counted right.
I'd add the numbrs myself, but I'm as-yet unsure whether that's the specific order and whether it has to be "03" or if it will accept just plain 3.
-Frank
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Feel free to test it.
The thing is that I can strip the text out of the game. So I find the list of nations and I pull it out. I test it and find that if I start a 0 (I had forgotten that programmers often start their numbering at zero) and number it straight thru that the numbers that it does match up when I test the commands. Finding out that the indepts had a nation number thru me for abit also.
The same with the other lists. I pulled the list straight out of the code so Im guessing that it will match a numbered series. I can easily number it if someone wanted (its just a couple of commands in linux) but I couldnt gaurantee it was right until someone tested it.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 14th, 2006, 12:56 PM
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Captain
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Join Date: Feb 2005
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Re: helpful files
Many of the numbers are the same as they where in Dom 2. Some were changed though. Use the old numbers or if it doesnt work use the names.
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October 14th, 2006, 01:00 PM
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Corporal
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Join Date: Mar 2006
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Re: helpful files
What about when the weapon name has a duplicate?
Isn't there some hotkey that lets you see a unit or weapon's number from inside the game?
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October 14th, 2006, 01:30 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: helpful files
Shift+i, or 'I'.
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October 14th, 2006, 01:44 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: helpful files
But you have to actually have an appropriate unit selected. For some of the more obscure items, that's difficult.
-Frank
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October 14th, 2006, 02:37 PM
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Corporal
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Join Date: Mar 2006
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Re: helpful files
Well for modding purposes I wanted to exampine a seraphine. It wasn't too hard to get 2 players on a 400 province map. Got conjoration up to level 9 in 3 years.
Heroes would be the hardest. And remember to make sure you're pretender can cast the correct spell
Thanks Endoperez
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October 14th, 2006, 05:11 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: helpful files
You can use a map command and assign units to you so that you start the game with them.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 14th, 2006, 05:21 PM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: helpful files
Hmmm... must refresh updated thread list more often. Too many redundant replies is baaad.
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