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October 6th, 2006, 01:00 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Re: New features suggestions thread
I'd like a gamma and volume control for the game. The picture is really dark and the music is really loud. A simple scroll bar should more than suffice for both aspects.
-Frank
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October 6th, 2006, 01:15 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Thanked 15 Times in 4 Posts
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Re: New features suggestions thread
'?' key should also work in combat. As far as I can tell, battle screen has its own hotkeys. I'm pretty sure many players were forced to watch entire battles because they couldn't figure out 'q' key.
More visible province borders on manually made maps. It takes too much time to recognize province borders and be able to plan next moves properly. It probably can't be changed painlessly, because it's hardcoded into map image, but still something to remember about. Unfortunately, it will probably require replacing all .tga files, and they're pretty big to put into patch.
I'd like an alternate way to enter army setup screen: right click on commander icon (that one on the left). I know there are hotkeys for this, but it's a bit unintuitive. And, if I remember correctly, I still have to scroll through all available commanders to change battle orders of specific commander.
more to come.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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October 6th, 2006, 01:57 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
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Re: New features suggestions thread
New map filters :
*Commanders :
display a red X where you have one or more commander (or a red X + the number of commanders or one X per commander or a mini-box with the sprites of your commanders in each province)
*showing numbers on the map :
instead of forcing you to count sprites or click the provinces, show you on the main map the exact amount of the thing you search in your provinces, may be concerned...
- Supplies
- Ressources
- Leadership of each kind/units
- Income
etc...
(look at the maps in the manual pages 41, 42, I wonder why a filter like this has not been included, especially for supplies, the most useful value to have in mind when you move an army)
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October 6th, 2006, 02:24 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
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Re: New features suggestions thread
Maybe Nerfix doesn't read all the topics before creating new ones:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
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There can be only one.
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October 6th, 2006, 02:40 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: New features suggestions thread
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 6th, 2006, 03:55 PM
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Private
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Join Date: Apr 2006
Location: Greece
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Re: New features suggestions thread
Yeah, commanders should be visible on the map just like dom2. They can be represended with sprites instead of X's now.
And an option to disband units and commanders would be a good idea. It's very frustrating to manage all those minor commanders you create to move your reinforcements to your borders... These are pretty easy features to add, i suspect. And much requested also... I remember seeing requests for a unit disband option in dom2 patch suggestion threads.
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October 6th, 2006, 04:12 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
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Re: New features suggestions thread
Not a huge deal, but it would be nice if when renaming a commander the input box could retain his current name. Many times all I want to do is add "E2" so that I can tell at a glance that this is my mage with Earth level two magic.
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October 6th, 2006, 05:20 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: New features suggestions thread
Eh. 
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 6th, 2006, 08:00 PM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: New features suggestions thread
This is a bit of work, but I'll ask anyway: can we get a switch for starting pretender points? Like the resource/gold/supply multiplier ones? Having only the demo at present, I'm not sure if this one is in map commands, but It'd be nice in game too: an option to force players to take awake/dormant/imprisoned pertenders.
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Qui tacet consentit
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