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  #1  
Old October 7th, 2006, 01:35 AM
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Cainehill Cainehill is offline
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Default Re: Patch Improvements

Gotta say, beers to Taqwus! Not so much forging screen but the others are direly needed. The battle reports for castle sieges, or lack thereof, have driven players away before.
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  #2  
Old October 7th, 2006, 01:41 AM

moodgiesanta moodgiesanta is offline
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Default Re: Patch Improvements

My two big things are
#1 Make non-death AI nations not pick death scales
#2 Wrap-around option for random maps.

Not sure how easy the second would be but hey. Also casualty reports for castle stormings would be pretty nice to have.
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  #3  
Old October 7th, 2006, 10:55 AM

Tyrian Tyrian is offline
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Default Re: Patch Improvements

Acashic Record cast monthly less limited
Actually, the caster don't cast the spell on region with only a few number of path searched. I think it can be useful if the spell isn't cast only on regions with all path searched at 4.
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  #4  
Old October 7th, 2006, 02:57 PM
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Default Re: Patch Improvements

Monthly cast of site searching spells need many improvements. As it is, your mages will even cast these spells on your capital province (as well of course as conquered capitals), or on a province another mage is exploring with the same spell.

How it should work IMO :
1/ all capitals (provinces with a capital only site) should be excluded
2/ all provinces with a search level 4 in the concerned paths should be excluded
3/ provinces with a search level 1-3 should be concerned only after provinces without a previous search and provinces with a less powerful one
4/ when several provinces may be concerned (no search or equal search level) the spells should be cast on provinces with the best magic sites chances first (wastes and mountains before plains etc...)
5/ once the AI has chosen a search target for a mage, this province should be excluded for mages casting the same spell

As it is not micromanaging site searching is a big waste of gems.
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  #5  
Old October 7th, 2006, 03:44 PM
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Default Re: Patch Improvements

Aye, agreed.
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  #6  
Old October 7th, 2006, 03:45 PM

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Default Re: Patch Improvements

There are a couple of other weirdnesses with Monthly Site searches.
Mostly tracing to the target being chosen as soon as the mage casts his spell. Provinces searched later in the casting sequence can be chosen. Provinces taken that turn cannot be chosen. Provinces lost that turn can be targetted (The search works too)
And the standard problem with monthly rituals, that gems are allocated to them before gems are collected from sites, so you need to have enough gems left at the end of the turn for next turns monthly rituals.

I'm not sure about the Akashic. It should at least prioritize based on the number of paths already searched.
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  #7  
Old October 7th, 2006, 11:37 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: Patch Improvements

While we're talking about Acashic record, remember there's a similar water spell - voice of Tiamat - that reveals all elemental sites in an underwater province. I haven't tried casting it yet, but I assume that it would be just as bad as the record.
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  #8  
Old October 7th, 2006, 11:47 PM

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Default Re: Patch Improvements

It would be nice to have gem income displayed alongside the gem types in the upper right of the screen, rather than needing to go into the lab to see your income

It would also be nice if the grey out of troops that can't be recruited immediately due to resources was also applied to Holy.
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  #9  
Old October 10th, 2006, 10:07 PM
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Default Re: Patch Improvements



Date: 10/10/2006 Main topic updated... I didn't get to add everyones, but it will eventually be done.

Please NOTE: Post your approval for suggestions others listed which you find important.
I will update the original topic allowing the developers to see which are in greatest demand.
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  #10  
Old October 10th, 2006, 10:30 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: Patch Improvements

I see nothing wrong with imprisoned points, if anything, I think that they are too low. However, I really wish we had more points to start with so that playing an awake pretender was a valid choice for a reason other than to get a rush/early game SC.

Another suggestion to throw out there to be ripped apart by the community: (I have not really though about this) Blessing requiring an alive god that has awoken/broken free. The obvious extension would be that dying/losing magic would hurt your bless, but that's going too far IMHO. This would make the imprisonned blessing God from heaven/hell less of a threat, since by the time it actually benefits from its bless, it is quite easy to counter superblessed vaniir or whatever. Alternatively there could be a bless penalty for not being awake/alive: say your bless is treated as one 'point' lower in all paths you get a bless from (i.e. 10 becomes 9, 9 becomes 8, 8 becomes 6, 6 becomes 4, 4 becomes unavailable) that would certainly provide a reason to take 10 in a path, something that isn't really present.
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