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  #1  
Old October 7th, 2006, 10:51 AM

Draxis Draxis is offline
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Default Re: Fighter Bays in player ships

For fighter bays to activate you must order your carrier to target a hostile ship. I have this working on a mod I was playing with some months ago, dont know if I had to change anything else though.
  #2  
Old October 11th, 2006, 01:55 AM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: Fighter Bays in player ships

Haven't gotten it to work, either. And yes, we were targeting. Just didn't work.
  #3  
Old October 11th, 2006, 12:25 PM

ScreamerSimon ScreamerSimon is offline
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Default Re: Fighter Bays in player ships

Hi ImUrOBGYN,

seems that we are both working on the same problem(s), so why not help each other? I have experienced the same problems you mention, when trying to fix that bug on the B5 Mod, but also on an own Tan Ru carrier-type-thing (basically I am trying to create a mod which seamlessly fits into WW, style wise like "Added Content" and "Weirder Worlds" which I like very much).
But there must be a solution to this problem, the guy who did the "Battlestar" mod has the fighterbays spitting loads of crafts. Unfortunately I have not yet found a difference in the code, but perhaps you are more into it than me.

Also I am trying to get the "ovadestroy" quest from "Weirder Worlds" to work, just for practice reasons.
  #4  
Old October 11th, 2006, 01:16 PM

Draxis Draxis is offline
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Default Re: Fighter Bays in player ships

I have fighterbays launching Alkari Fighters for my Alkari Carriers in the simulator, not tried putting one in as a starting ship though. Can probably find the changes I had to make to get it working if you like
  #5  
Old October 12th, 2006, 11:23 PM

GuyFlash GuyFlash is offline
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Default Re: Fighter Bays in player ships

I've been able to launch fighters with no problem now. Just need to target an enemy (a bit of a pain), but it works. Thanks Daxis
  #6  
Old October 13th, 2006, 01:47 AM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: Fighter Bays in player ships

Psientist and I both tried figuring it out on the B5 mod. I gave up awhile back and it seems he has, too. Neither one of us could figure out what was wrong/missing. So many times I thought I had it figured out only to prove myself wrong.
  #7  
Old October 13th, 2006, 07:16 PM

ScreamerSimon ScreamerSimon is offline
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Default Re: Fighter Bays in player ships

What I will try next (if one of you has not alreasy done so) on the B5 mod is create two new ships for the Narn race, a copy of the Fighter and the Carrier-type. These should not be parts of the fleets, this should be the the G'Quan Cruiser that allies with the player, and the fighters those supposed to launch from it. I have noticed in other mods that all allyable ships are special copies (without flags) of a fleet-type ship.
Can anyone confirm or disprove this?
 

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