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  #1  
Old November 2nd, 2001, 01:46 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: trading col techs/pop

You can always play with "Players can only colonize home planet type" enabled. That makes it impossible. Personally, I think that colonization tech is specific to the race and should NOT be either capturable or tradable. You should have to develop the environment controls for your own race. But then I also think that you should have to develop a bio-weapon specific to a given race. 'Generic' bio-weapons don't make any sense...

[This message has been edited by Baron Munchausen (edited 01 November 2001).]
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Old November 2nd, 2001, 10:10 AM

Aub Aub is offline
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Default Re: trading col techs/pop

quote:
Originally posted by Baron Munchausen:
You can always play with "Players can only colonize home planet type" enabled. That makes it impossible.


Unfortunately you cannot switch off population trading that easily. And people who trade population will have much more worlds breathable which is a huge advantage. The price is micromanaging population types for each particular planet.

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Old November 5th, 2001, 06:59 AM

Askan Nightbringer Askan Nightbringer is offline
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Default Re: trading col techs/pop

Trading of colonisation techs is my pet hate (although I do trade em myself....).

I've been in games where I've been lucky and scored the whole set early on and then I've been in games where I've come to the party late and the only Pokemon cards I've got to trade everyone else seems to have. This leaves me no alternative but to start blowing stuff up before the gap becomes too much, giving the peaceful, fun loving Empire of Night a bad rep.

I'm with the Baron M. on this one...you shouldn't be able to trade them but should be able to research em.

Askan
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