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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 8th, 2006, 06:48 AM

DominionsFan DominionsFan is offline
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Default Re: The hardest part of modmaking...balance!

Well yeah those were examples lads. Endo that is a good idea, resource cost should come from armors/weapons mainly, while gold should come from abilities and special abilites. This mod will be hellish hard to balance, however once it will be public, the players can also have suggestions about the balance.
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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  #2  
Old October 9th, 2006, 03:30 PM
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Morkilus Morkilus is offline
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Default Re: The hardest part of modmaking...balance!

Did you check out the old Dom2 mod manual? He gave some suggestions for balancing new units there.
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Old October 9th, 2006, 05:03 PM

DominionsFan DominionsFan is offline
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Default Re: The hardest part of modmaking...balance!

Not really, I've never made any mods for Doms 2. I will take a look at it.
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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