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Old November 3rd, 2001, 04:37 AM
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Default Re: Possible Bug?

Master Belisarius:
quote:
Other problem is for games with:
a) 2000 starting points, the random AI generator, will not use more than ONE Advanced Trait. If the AI have more than 1 racial trait for 2000 points, then, the others are not used and the points wasted.
b) 3000 starting points, the random AI generator, will not use more than TWO Advanced Trait. ...
I know that it is not quite as you've said. In my P&N game, I just started a 2K point game, and the 1st AI in the list (phong) are sitting with 2 advanced racial traits (Crystallurgy, Normal)
IMO, the advanced traits are chosen first, then the characteristic modifiers are used. The game stops choosing more adv. traits when the racial points would have gone negative to prevent AI cheating. Another note is that "free" zero cost traits must not be chosen Last, since the trait selection bails out when the spare racial points hits zero (before the free traits would have been successfully chosen).

So, you can have as many Adv. traits as you want, but they have to have a total cost less than or equal to the game setting.

The problem for you is that the standard game traits are all at least 1000 points, so you only get one or two choices.
Try "Advanced Power Conservation" and "Mechanoids", in a 2000 point game. you should get both.
In P&N, a 2000 point game would allow you:
"Pack Rats" + "Tiny Race" + "Expanded Automation" + "Normal" + "Pirate" + "Nomadic" + "Big Thinkers" + "Living Ships" all at the same time (total of 1900 racial point cost). That's 9 advanced traits in a 2k point game.
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