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  #1  
Old October 9th, 2006, 01:06 AM

thatguy96 thatguy96 is offline
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Default Re: Question about modding for orbat hackers

Depends. If I feel it adds an interesting flavor to the game I'll add equipment that was used in as small numbers as 1 or 2. If it offers no real difference from existing units then I wouldn't bother. Really, if I want to do very rare variants or pieces of equipment I make good use of the X3 radio code with a text note for the unit in the encyclopedia or create a whole new formation and reclass the unit, along with both encyclopedia and formation text.
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Old October 10th, 2006, 05:27 PM
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MarkSheppard MarkSheppard is offline
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Default Re: Question about modding for orbat hackers

Well, for me it depends; was it a fairly serious project, as in it got detailed technical work done on it; or was it just getting paper dirty?
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Old October 13th, 2006, 12:37 PM

thatguy96 thatguy96 is offline
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Default Re: Question about modding for orbat hackers

Quote:
MarkSheppard said:
Well, for me it depends; was it a fairly serious project, as in it got detailed technical work done on it; or was it just getting paper dirty?
I haven't put anything that wasn't used operationally into my Vietnam Pack. However, there are a few things where the actual numbers of the type of unit used were under 5.

I have nothing against creating projected weapons or mockups, in fact I think with all the icons floating around it might be fun to make a custom set filled with them, but with my primary training as an undergrad having been as a historian I'm more disposed to think in terms of historical accuracy. What-ifs are withheld to near functional operations and deloyments, not whether they would have actually had the vehicles I assign them.

This is why I added in a one month Mill Pond formation into my Total Conversion currently in progress, because the aircraft were armed and ready to go when the mission was aborted.
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