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  #21  
Old October 9th, 2006, 03:52 PM

Phoenix-D Phoenix-D is offline
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Default Re: Proposed Damage System Overhaul

Play the demo, watch the combat. Armor damage isn't directional, but damage to the Inner and Outer hulls IS.

SJ gets around that by not giving his armor the "armor" attribute.
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  #22  
Old October 9th, 2006, 04:04 PM

Elsemeravin Elsemeravin is offline
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Default Re: Proposed Damage System Overhaul

I've seen your post on official forums and learned that Inner and Outter hull were damage directional.

Then it becomes easy to understand.

But then it means the ship map is strategically very important.
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  #23  
Old October 9th, 2006, 04:54 PM
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Default Re: Proposed Damage System Overhaul

Quote:
Suicide Junkie said:
Crystalline ability was abused to make leaky shields like that in SE4, and it works the same way in SE5.

Directional armor can be made thusly:
http://imagemodserver.mine.nu/other/...d_NewArmor.pngShields are global.
Do you think with abilities other than shields, like say the emmisive ability, can you get a directional shield like effect?

Also on damage, Yes its Shields/Armor/Outer/Inner, but what is the selection process of what in that layer gets hit first from that direction (Outer and Inner)? In SE4, it was if I remember correctly the biggest structure item, or it was more likely to be hit first as apposed to smaller structure items....

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  #24  
Old October 9th, 2006, 04:59 PM

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Default Re: Proposed Damage System Overhaul

Quote:
Kana said:
Also on damage, Yes its Shields/Armor/Outer/Inner, but what is the selection process of what in that layer gets hit first from that direction (Outer and Inner)? In SE4, it was if I remember correctly the biggest structure item, or it was more likely to be hit first as apposed to smaller structure items....


From what I understand it doesn't depends on the size but truely on the direction the damage is coming. Althought I'm also wonderig whether several components can be hurt together or only one at a time.

EDIT: sometimes I think I should wait to get the game and let the people who knows answer
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  #25  
Old October 9th, 2006, 05:51 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Proposed Damage System Overhaul

For any one particular hit, it will deal all its damage to one component before spilling over to the next.

If you take multiple hits from different directions, you can have lots of components partly damaged.
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  #26  
Old October 9th, 2006, 06:01 PM
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Default Re: Proposed Damage System Overhaul

How many directions are there?
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  #27  
Old October 9th, 2006, 09:05 PM
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Default Re: Proposed Damage System Overhaul

Quote:
Suicide Junkie said:
For any one particular hit, it will deal all its damage to one component before spilling over to the next.
Yeah but does anyone know which component gets hit first?
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  #28  
Old October 9th, 2006, 09:09 PM

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Default Re: Proposed Damage System Overhaul

All Outer components, then the Inner components.
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  #29  
Old October 9th, 2006, 10:19 PM
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Default Re: Proposed Damage System Overhaul

I *really* wish we could mod out the decks on ships... if I want to intentionally limit frigates to 4 inner hull components in a mod, I can't do that - I can do 3, or 6, but not 4, and if a player wants to put more than 1 or 2, he'd have to go to other decks, messing with the UI and requiring anyone viewing the design to poke through all the decks to find the components!
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  #30  
Old October 10th, 2006, 03:24 AM

Elsemeravin Elsemeravin is offline
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Default Re: Proposed Damage System Overhaul

Do you know how damage is dealt between decks ?
In case of your "directional armor" (only Outer Hull elements), what of the lower and upper decks while the middle deck "armor" is not destroyed yet ?
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