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  #1  
Old October 9th, 2006, 05:33 PM

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Default Re: Message from Abysia

Hmm, I don't yet have any definitive position on aging (as I'm middle-aged ), but yet I'm somewhat surprised by the fact that "lose an arm" is an as much probable effect of old age as "limp"...
IMHO aging should give 95% of the time some "standard" affliction, such as limp, or chest wound (lung problems...), maybe crippled. Some new "eyesight loss" affliction (prec -4) should be fitting also, but others (like lost an arm) should be very rare. "Diseased" should even be banned, in Dom the "disease" is a killer, quasi-impossible to heal, and is never caught by chance or in battle (only via magic or spreading sites/creatures). I feel it should remain this way.
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  #2  
Old October 9th, 2006, 05:34 PM
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Default Re: Message from Abysia

You know that Disease is supposed to represent death from old age right?
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  #3  
Old October 9th, 2006, 05:35 PM
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Default Re: Message from Abysia

The fact that the affliction system is so random is a bit silly by itself. Mainly because apparently despite all the magic and such, no one knew what a doctor is =\.
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Old October 9th, 2006, 05:37 PM
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Default Re: Message from Abysia

Except those Arco peoples. They and dem priestesses.
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Old October 9th, 2006, 05:40 PM

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Default Re: Message from Abysia

Hm anyways, I thought that there will be a command line option to remove aging from the game. [I think that someone has mentioned this some months ago.]
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Old October 9th, 2006, 07:09 PM
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Default Re: Message from Abysia

If you want brutal injuries, read the critical-hit tables in the Middle Earth Role-Playing System. Everything up to and including amputations and instant-death, IIRC.

That was -not- a "heroes kill kobolds, suffer a little bit, and instantly recover from Cure Light Wounds" game.
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Old October 9th, 2006, 07:19 PM
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Default Re: Message from Abysia

If this game is going to mirror a roleplaying game I think I'll be setting my sights elsewhere in the future ...
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Old October 9th, 2006, 07:21 PM

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Default Re: Message from Abysia

I really like it.

In prolonged battles. Watching Undead Archers age and cripple the back rows of troops before they've even swung a sword is funny... Just adds another aspect.



Tho i dont think pretenders should have aging problems. These are dudes who've "mastered" there mortality and are trying to achieve goddom.. Having them wither and die from old age is wierd imho. If i dont find out how to craft these boots that stop aging soon my ArchMage is going to be quite useless.
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Old October 9th, 2006, 07:25 PM

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Default Re: Message from Abysia

Well aging definitely added some RP flavor to the game. The "luck factor" in the MP & SP games is also more important from now on, but its all cool.
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Old October 10th, 2006, 08:28 PM

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Default Re: Message from Abysia

Quote:
Taqwus said:
If you want brutal injuries, read the critical-hit tables in the Middle Earth Role-Playing System. Everything up to and including amputations and instant-death, IIRC.

That was -not- a "heroes kill kobolds, suffer a little bit, and instantly recover from Cure Light Wounds" game.
Wasn't that based on Rolemaster? The only game to include critical hit tables for chair legs?

Started an EA game up with Abysia. To be honest, it's not too bad. Great troops (especially burning one's) and the apprentices are good enough for research and blood hunt, especially once you can build lanterns.

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For that matter - does this mean that we can look forward to Babies Crying, Inlaws, and Nagging Spouses ("Zeus, when_ are you going to finally clean up Thebes?") in Dominions 4


From what I hear it's the new events which are to be most feared, like the Inland Revenue demanding back taxes for all this land you apparently own, and Health and Safety preventing research because of the fire risks in the lab...
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