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October 10th, 2006, 03:54 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Message from Abysia
> Ah, Real Life. In Real Life, one doesn't get to skip over hours of boredom simply to get to the interesting bits. Why does Dominions allow one to skip forward an entire month in seconds via the turn mechanism? For that matter, Real Life doesn't have graphics options to speed things up - why does Dominions? People (and not-people) are _dying_ and getting _maimed_ in those battles, why should the player be able to fast forward through their suffering???
My real life has splendid graphics and i accidentally skipped this month
> For that matter - does this mean that we can look forward to Babies Crying, Inlaws, and Nagging Spouses ("Zeus, when_ are you going to finally clean up Thebes?") in Dominions 4?
Dominions 4 - Infant Gods. Ares still in dipers attacking Afrodite with a fork
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October 10th, 2006, 08:29 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Message from Abysia
Personnally I'm not against the aging system but I think making global mod commands to change it would be a good idea to please everyone(something like #longlives [x years] adding for all characters x years to the old age limit, or #allyounger [x years] reducing all start ages by a number of years).
Anyway mods will probably be done to change max ages, even if the modding stay manual, but giving a command like #allyounger would make more players use a soft version of the age system instead of using the "10000 years max mod" that will very probably be made.
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October 11th, 2006, 01:07 AM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Message from Abysia
I love the old age system, actually. I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded. So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province.
One thing I would like to see is for units to "upgrade" due to old age (eg, hastati -> principes -> triarri being the most common one). Especially for those Polypal Spawns to grow into Aboleths (envisions a couple "missed" decay spells to "force grow" some Mind Lords). 
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October 11th, 2006, 01:09 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Message from Abysia
Like I mentioned before, this is a strategy game, not a roleplaying game.
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October 11th, 2006, 01:13 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: Message from Abysia
Oh, I think it's a little column a, a little column b, Kissblade. There are definitely RPG qualities at work here and people can enjoy it in a variety of ways. 
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October 11th, 2006, 01:28 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Message from Abysia
I like the upgrade with age idea. Only applies to some units, obviously, but there are enough obvious upgrade paths in the descriptions that it's worth thinking about.
Even mages: Daughter -> Mother -> Crone?
Obviously balance would have to be considered. Might make more sense if only old and experienced units upgraded?
How about a nation that couldn't recruit its top mages, but had to wait for the lower tier ones to age? And hope they didn't die or get crippled first.
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October 11th, 2006, 01:30 AM
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Corporal
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Join Date: Dec 2000
Location: England
Posts: 155
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Re: Message from Abysia
The more roleplaying elements the better.
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October 11th, 2006, 02:12 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Message from Abysia
Quote:
Fate said:
I love the old age system, actually. I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded. So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province.
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Ah yes - yet another bloody way to have to pay expensive upkeep on troops because you don't dismiss them from service when they become crippled & useless. Nifty. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 10th, 2006, 04:49 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: Message from Abysia
Quote:
Cainehill said:
Ah yes - yet another bloody way to have to pay expensive upkeep on troops because you don't dismiss them from service when they become crippled & useless. Nifty.
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You mean you're not having any fun sending those feeble old wrecks to the front lines, ahead of the pikemen to slow down a cavalry charge? You either have no sense of humor, or are just a soft excuse for a pretender god bent on the destruction of the world for your glory.
An aside: I immediately sent that joke of a mercenary Madame Fortuna into the front lines when she hired on with a feeble mind. Then I realized my commander had was feebleminded immediately after the battle. Off he goes to the front! It happened again. I then read the text for this slave collar that was being passed down. Oops.
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October 11th, 2006, 02:37 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Message from Abysia
Quote:
Morkilus said:
Quote:
Cainehill said:
Ah yes - yet another bloody way to have to pay expensive upkeep on troops because you don't dismiss them from service when they become crippled & useless. Nifty.
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You mean you're not having any fun sending those feeble old wrecks to the front lines, ahead of the pikemen to slow down a cavalry charge? You either have no sense of humor, or are just a soft excuse for a pretender god bent on the destruction of the world for your glory.
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Problem is that those old, feebleminded mages tend to often have map movements of one - guess incontinence makes it difficult to travel fast. In dom2, I often saw where it would take 10 turns or more to drag useless troops (and "free" militia) to a valid front line to get them killed off. Given that _every_ turn you have to find that army and update orders, since there's no pathfinding or waypoint mechanism, it's a royal PITA.
And I have another gripe about the age system - following up in new post.
__________________
Wormwood and wine, and the bitter taste of ashes.
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