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  #1  
Old October 11th, 2006, 01:29 AM
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Default Re: SEV: Are there missing ship types?

The betas have focussed on the things that CANNOT be modded in.
In practice, Aaron is only one guy, so we push him to do what only he can, and we do the rest with mods.
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Old October 11th, 2006, 02:49 AM
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Default Re: SEV: Are there missing ship types?

Well, I see that now in the victory conditions distroy all homeworlds is an option. Big Plus. So Palace is not needed. I think there were some good improvements so far to SEV but I think there are items that have been promissed since SEIII that still haven't made it. I just expect by this stage to have more. I still am dissapointed with the lack of hull graphics.
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Old October 11th, 2006, 02:55 AM

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Default Re: SEV: Are there missing ship types?

Sub-fleets are in BTW. They're called Task Forces.
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Old October 11th, 2006, 03:29 AM
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Default Re: SEV: Are there missing ship types?

Destroy all homeworlds victory condition could be a problem. I can give a colony independence and that planet becomes a homeworld. If I have troops on the planet when I grant independence sometimes I can retake the plane tthe same turn the new empire is created.
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Old October 11th, 2006, 03:29 AM

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Default Re: SEV: Are there missing ship types?

Quote:
Phoenix-D said:
Sub-fleets are in BTW. They're called Task Forces.
Can you transfer a task force between fleets at the same location, retaining the task force name/formation/strategy?
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Old October 11th, 2006, 03:41 AM

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Default Re: SEV: Are there missing ship types?

Not that I know of. They don't have individual experience though, so not being able to transfer them just adds a few extra clicks.
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Old October 10th, 2006, 04:38 PM

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Default Re: SEV: Are there missing ship types?

Quote:
Phoenix-D said:
Not that I know of. They don't have individual experience though, so not being able to transfer them just adds a few extra clicks.
Be nice if you could transfer them, and they had their own experience too. Basically nested fleets.
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