.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old November 6th, 2001, 05:59 AM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Object Transparency

quote:
Originally posted by suicide_junkie:
What you're probably seeing is the fading edge of the star.
As the color goes from bright yellow to black, the outermost edges will look black, but not be black-enough to qualify for the masking routine.

Load the bitmaps into an editor, and set those really dark edge pixels to pure black.



That's possible but editing all stars/planets ect is too much.
Note that if your diplay color dephth is 16 bits instead of 24 bits, your system will have a little more tolerance. I discovered that in the other way, when I didn't want some shadows to appear transparent and was puzzled when some pictures masked correctly in some systems and not in others. Well, actually Aaron told me, that's it.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.