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October 11th, 2006, 01:29 PM
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General
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Join Date: Apr 2005
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Re: Points for Slumbering gods too high
Not sure what you mean by "save outside the game"?
If you're copying the .trn files to return to old turns, then I'm afraid it's working as designed and not likely to change.
I suspect most here would view it as cheating.
That said, it's your game and the --postexec switch and a little scripting should be able to give you that functionality.
If you meant something else, I'm curious what?
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October 11th, 2006, 02:30 PM
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Captain
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Re: Points for Slumbering gods too high
I have been asking for Save for years. Why would I stop now?
I dont know what you mean. How is it cheating? Every modern SP turn based game has Save function.
P.S. Pls dont tell me that this game is MP only.
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the --postexec switch and a little scripting should be able to give you that functionality
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That kind of defeats my point of playing in Full screen mode.
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October 11th, 2006, 03:15 PM
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General
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Re: Points for Slumbering gods too high
Philosophical question, I suppose.
It seems like cheating to me because the game is designed to be played without saves. Lots of things are easily abusable if saves are used.
But as I said, it's SP. Do as you will.
As far as I know, --postexec should be able to call a script that copies the .trn file after every hosting even in Full screen mode. You'd have to rename the file and reload the game manually when you wanted to load a save game, but you should be able to play full screen. I haven't tried it.
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October 11th, 2006, 04:35 PM
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Major
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Re: Points for Slumbering gods too high
It's your game, do what you will. But the devs designed it to NOT be the kind of game where you reload to fix your mistakes and fiddle with the random number generator. This is of course a contentious issue among gamers, so don't say that "every game should be x".
I refer you to this thread for some amusing reading, if you can take some potty language.
Qt3
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October 11th, 2006, 05:01 PM
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Captain
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Re: Points for Slumbering gods too high
In my view its like censorship. Some one else decides for me what I can or cannot do. Shouldnt it be left to my discretion. You will use it if you want to. If you are against it in principle you dont have to use it. Many ppl do it anyway. Why not make it easier for us?
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October 11th, 2006, 05:11 PM
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Sergeant
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Re: Points for Slumbering gods too high
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Amos said:
In my view its like censorship.
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It's not censorship, it's game design, really no different from enforcing an ammo limit in a FSP or putting level limits on items in MMORPGs.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 11th, 2006, 05:27 PM
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Re: Points for Slumbering gods too high
Quote:
Leif_- said:
Quote:
Amos said:
In my view its like censorship.
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It's not censorship, it's game design, really no different from enforcing an ammo limit in a FSP or putting level limits on items in MMORPGs.
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Yep, he hit the nail on the head. It is game design. That's all it boils down to. I happen to like it. It keeps the game flowing and its similar to real life. You consider all factors before taking action and you have to live with the decisions you make. If Hitler had a restart, maybe he wouldn't have begun a two front war. 
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October 12th, 2006, 03:19 AM
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Lieutenant General
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Re: Points for Slumbering gods too high
Quote:
Amos said:
In my view its like censorship. Some one else decides for me what I can or cannot do. Shouldnt it be left to my discretion. You will use it if you want to. If you are against it in principle you dont have to use it. Many ppl do it anyway. Why not make it easier for us?
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It's not censorship. I _hate_ when people start going on about "its (sic) like censorship" when they have no clue what censorship is.
What _this_ is, is game designers deciding what to make _easy_ for you. You can still cheat - you just have to copy the files by hand. They didn't even try to make it hard by encrypting with a timestamp/crc type mechanism so you can't reload without hacking files.
So - run windowed, or switch back and forth, or learn how to use the command line options or scripts and stop whining. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 12th, 2006, 03:31 AM
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Re: Points for Slumbering gods too high
Exactly, Cainehill. The game is designed to be played specifically this way, and making a game a certain way is not censorship in any form.
So you choose to play a game, that's your choice, and by choosing to do so you leave certain things up to those who designed the said game, e.g. the rules.
Sure, to circumvent that is "cheating," but who cares? People cheat on video games all the time, and programmers accommodate it. Cheat away, it's your game, you bought it, make it do whatever you want. That's your call. The game itself is the makers call.
I personally spend a lot of time on many games saving and reloading when something goes wrong... I'm glad it's not an option, it removes the compulsion. Works for me.
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