|
|
|
 |

November 7th, 2001, 11:26 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
As mentioned already, Romulan .emp file does not specify design name. The same happens to Klingons - no design name.
Romulans have a bigger problem though. As I learned, its research and ship design files are based on God-Emperor mode which includes destroyer hull from the start. As result, Romulans do not build normal colony ships !!
Instead, they build frigates with cargo bays and call them "colony ships". Klingon' files are fine. I always like Klingons more then Romulans and am glad that later is now a laughing stock of the galaxy ! Truly pathetic race
I think that Piundon have problems with colony ships as well. The colony ship has only 3 engines and supply storage. The resulting supply is exactly the same as with standard 5-engine ships - 2K, so Piundon ships have _exactly the same range_ but move twice slower ! I understand that Tampa-Gamer have tried to create a long-range colony ship, but it does not work with supply storage I. To get better range, cargo bays but not engines should be replaced with supply.
Oleg.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

November 7th, 2001, 12:27 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
I have fixed all reported bugs upt to the post from Oleg. Thanks all for your support and keep up the good work!
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

November 7th, 2001, 12:41 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
One more observation: several races (e.g. Narn, Atraikan) have an empty research project line due to 50% (Narn) or even 100% (Atraikan) Tech Area Min Percent and therefore lose research points!
Thank you Atrocities for the tip how to fix the filler tech problem, but that is very easy to do: just delete the filler tech projects in the research files (2 each for the Klingons and Romulans).
As far as I see there was no major modifications for the CueCappa and Phong. So if you are interested in my AI for these two races, that are posted in the Mod section some months ago, feel free to use them. They are compatible with Version 1.49 as far as I tested it.
|

November 7th, 2001, 01:09 PM
|
Corporal
|
|
Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
Mephisto:
Is the changed ModPack Online again? What about the Filler Tech - is it included now?
Gorgo
|

November 7th, 2001, 01:37 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
Q - Atraikians aren't part of the modpack. They are currently undergoing a major rework including the ship pictures since htose were just my initial pictures for a BFG Chaos race in a different color. It's going to be a while before they are done. The Zorians have the same 100% problem, but all I have left on them right now is re-rendering the bases, weapon platforms, troops, and the med./lrg transport. I'm hopeing they will be done by monday, followed by the Kzinti (using SFB ships from Ghosts Shipyards), Chaos, and Gorn (again ships from Ghosts shipyards).
|

November 7th, 2001, 01:55 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
quote: Originally posted by Gorgo:
Is the changed ModPack Online again? What about the Filler Tech - is it included now?
Its Online, just click the old link. The filler tech is not included (no need for it any more since MM fixed the research queue bug) but the lines that caused the errors where erased.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

November 7th, 2001, 01:58 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
quote: Originally posted by Q:
One more observation: several races (e.g. Narn, Atraikan) have an empty research project line due to 50% (Narn) or even 100% (Atraikan) Tech Area Min Percent and therefore lose research points!
The Narn should not have an empty research queue. Note that the AI will fill the research queue (in fact all queues) at the end of the turn so you don't always see what the Ai is doing until you get the log report in the next turn. In which cases do the Narn have an empty research queue?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|