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  #61  
Old October 11th, 2006, 06:26 PM
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Default Re: Just an idea of mine - the Dom3 Q&A thread

Bear in mind though that your dominion can screw up other people, and their dominion can screw you up.
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  #62  
Old October 11th, 2006, 06:57 PM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

Capitol-only units have a site that allows their construction (sort of like horse's vale. It was common in the Dom2 Demo, but I haven't actually seen it in Dom3 yet...).

Right-click on a site and it will tell you what it allows (it will only allow it for that nation, though. As opposed to other sites, which allow it for everyone). Alternatively you can build a second castle and see what doesn't show up.
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  #63  
Old October 11th, 2006, 10:23 PM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

Do Supply items stack?

Can my commander carry 2 bags of wine and supply 100troops with them?
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  #64  
Old October 11th, 2006, 10:58 PM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

No, though 2 commanders, each with a sack of wine, will work fine.
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  #65  
Old October 11th, 2006, 11:05 PM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

Quote:
Frostmourne27 said:
No, though 2 commanders, each with a sack of wine, will work fine.
mkay what about a cauldron and a bag?

supply 150 or just 100?
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  #66  
Old October 11th, 2006, 11:27 PM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

That should add up to 150. From what I know, identical items won't stack, but different items with the same effect should.
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  #67  
Old October 12th, 2006, 01:03 AM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

Quote:
dirtywick said:
That should add up to 150. From what I know, identical items won't stack, but different items with the same effect should.
That also applies to gem generating items. Don't stack clams.
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  #68  
Old October 12th, 2006, 12:02 PM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

One more question about blessings:

Level 9 waters gives quickness. I know this is different from the spell. Does the quickness characteristic give an extra attack or extra move pts?

I tried it last night and it didn't show up on the sacred units the way Regeneration or twist fate does.
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  #69  
Old October 12th, 2006, 12:43 PM
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Default Re: Just an idea of mine - the Dom3 Q&A thread

Quote:
hoo said:
Level 9 waters gives quickness. I know this is different from the spell. Does the quickness characteristic give an extra attack or extra move pts?
It's a 50% quickness effect, meaning that the unit can move 50% farther every turn, and gets an extra attack every other turn.

Quote:
I tried it last night and it didn't show up on the sacred units the way Regeneration or twist fate does.
Take a look at the movement statistic before and after the unit is blessed.
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  #70  
Old October 14th, 2006, 04:01 PM
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Default Re: Just an idea of mine - the Dom3 Q&A thread

Played a bit with banefire archers last night -- Decay appears to age ordinary Arcosephalian human soldiers 5yr/combat turn. If it's proportional to the Old Age threshold, that's 10%.
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