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  #1  
Old November 7th, 2001, 06:15 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by suicide_junkie:
I feel I should point out here that swapping engines for Supply Storage Is will increase your range dramatically.

In this case, 5 engines, and 2500 supplies is normal:
2500 / (5*10) = 50 squares range

3 engines, and 2500 supplies:
2500 / (3*10) = 83 range @ speed 3

By reducing your speed to 3, you get 66% more range.

Note: upgrading engines from Ion to Quantums will have no effect on your range, just your speed. You run out of fuel in the same starsystem, but you get to that starsystem faster.



Hmm.. Thanks suicide, I don't have my notes with me, but I thought I went through some sort of comparison when I was first doing that.
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  #2  
Old November 7th, 2001, 06:24 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Tampa_Gamer, I will follow your lead and get the hang of this before I download the 1.49 patch and the Mods


Just to clarify, Khanuk, you should not hold off on getting the 1.49 patch. It fixes a large number of bugs that have been discovered since the game was first released.

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  #3  
Old November 7th, 2001, 06:42 PM
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Default Re: TDM-ModPack 2.00 BETA

Ok guys; I would like some critics on Sergetti, Xi'Chung and Norak. Currently I don't have much time to play test them, so some players observations would be more then welcome (and it would speed up the improvement of these races).

Ok, you can start shooting.


[runs for cover]
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  #4  
Old November 7th, 2001, 06:45 PM
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Default Re: TDM-ModPack 2.00 BETA

Here are all the updated AI files.
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Old November 7th, 2001, 06:52 PM

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Default Re: TDM-ModPack 2.00 BETA

many thanks capnq, slip of the digit there - I will be downloading the patch this evening and holding off on the Mods for the moment.

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  #6  
Old November 7th, 2001, 07:22 PM
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Default Re: TDM-ModPack 2.00 BETA

Hi everybody,
here is a couple of things that I noticed and also some some results from a test game:
1) The Colonials and Drakol do not research astrophysics1 in not connected state, so they cannot research stellar manipulation either.
2) The new files for romulan and klingon that are posted by God Emperor in the mod archive will add new empires to the folder. There are now two sets of empires for each race romulan/romulan star empire and klingon/klingon empire.

I have started a test game: large mid-life (random map, but modded to leave black holes out), 3 average planets, low tech/med cost, 3000 pts, high AI difficuty, low bonus.
Races included are the ones mentioned in the readme to have major reworks (Jraenar, Praetorian, UkraTal, Terran, Xiati), the new ones (Vaxin , Orks), the Romulan and Klingons, and the Space Vikings (of course, ). I am playing the Norak under full minister control. edit: (and not getting the low bonus. So don't worry about them Daynarr . I will include your races in my next test).

I have posted the stats for turns 10, 20, and 30 as jpgs (attached).

Diplomacy (turn 30):

Norak (me): war with Terran & Romulans, TA with Vaxin
Space Vikings: war with Jraenar & Xiati, TA with Orks
Jraenar: war with Vikings, MA with Xiati
Preatorians: war with Vaxin, TA with Romulan
UkraTal: war with Orks
Terrans: war with Norak, TA with Romulan
Xiati: war with Vikings, MA with Jraenar, TA with Vaxin
Vaxin: TA with Norak & Xiati, war with Praetorians
Orks: war with UkraTal & Klingons, TA with Vikings
Romulan: war with Norak, TA with Praetorians & Terrans
Klingons: war with Orks

After saving on turn 20 and 30, I checked on the races for research:
Jraenar: all projects completed and thus reserach loss on turn 30 after researching PPB3 and Expl. Warhead2
Preatorian: on turn 30 after PPB1 and smaller weapons2
UkraTal: on turn 20 after PDC2 and sm. Weap1
Terran: on turn 20 after chemistry and PPB3

I noticed that many races use only 50s for research now. That will probably result in a lot of research lost (especially if giving the AI a bonus). Smaller numbers for cheap projects would not be a bad idea, IMHO.

Please let me know, if you are interested on the stats of later turns of that test game (I don't want to flood this thread with stats unless desired). Otherwise I will just post other things that I notice.

Rollo

[This message has been edited by Rollo (edited 07 November 2001).]
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  #7  
Old November 7th, 2001, 07:43 PM
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Default Re: TDM-ModPack 2.00 BETA

Thank you Mephisto for the updated AI.
The Romulan and Klingons should only have the AI files the God Emperor has included. The Emp. Files I produced are exact matches for the General AI setup. They do not contain anything new. The AI IS God Emperors.

[This message has been edited by Atrocities (edited 07 November 2001).]
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