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  #1  
Old October 12th, 2006, 02:17 AM
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Default Re: SE:V, what\'s not working? Bugs too.

Don't think this is the right thread for such questions, but... An absurd 10 levels of SY tech. The balance mod fixes such issues.
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Old October 12th, 2006, 02:22 AM
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Default Re: SE:V, what\'s not working? Bugs too.

thanks. gee there goes the usual strategy of building spaceyard bases on emergency for the first 10 turns.
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Old October 14th, 2006, 03:00 PM

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Default Re: SE:V, what\'s not working? Bugs too.

I just got the game and started an alltech game and selected all the advanced tech i.e. organic, religious etc.
The game generated fine except that when i clicked on my homeworld none of the buttons were available. The planet had all the symbols on it, but when you clicked on it it appeared as an empty world would. Both on the buttons side and if you double or right click same as empty world
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Old October 19th, 2006, 02:34 AM
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Default Re: SE:V, what\'s not working? Bugs too.

2 things small things that really irk me:

The Caps Lock key doesn't work when naming ships.

The Return key doesn't work when naming ships.
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