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  #1  
Old November 8th, 2001, 03:46 PM

God Emperor God Emperor is offline
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Default Re: TDM-ModPack 2.00 BETA

@Rollo,
Keep up the good reports!
Am a bit busy myself currently, with the Last week being particulalry hectic play testing the mods and getting them finalised.

Incidently, the Jraenar AI is the same as the Romulan AI, with racial traits providing the only difference.

If you check the races that I have worked on, you will see that Gas Giant technology is very advanced in their research queue with Ice technology being a little further back. In my play tests, if my AI get a decent start, they grow quite massive and build impressive sized fleets.

Have fun!

Regards,
GE
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  #2  
Old November 8th, 2001, 05:24 PM
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Default Re: TDM-ModPack 2.00 BETA

Here are the stats for turns 71-100.

The Orks have suffered from the war with the Klingons, also the Vikings captured one of their breathable mining colonies with troops. Let's see, if they can strike back...
Also the Orks and Vikings have been falling behind from their good positions in the early to mid-game, because they haven't researched other colonization tech (I suppose).

Colonization tech (as of turn 80)
Vikings: Ice
Jraenar: Rock, Gas, (Ice is in the queue)
Praetorians: Rock, Gas
UkraTal: Ice, Gas
Terran: all
Xiati: all
Vaxin: Gas
Orks: Rock
Romulans: Gas
Klingons: Rock, Gas

Diplomacy (turn 90):
Norak (me): MA with Vikings, war with Jraenar, TA with Praetorians, war with Terrans, TA with Xiati, P with Vaxin, war with Romulans
Space Vikings: MA with Norak, war with Jraenar, P with Praetorians, P with UkraTal, MA with Terrans, TA with Xiati, TR with Vaxin, none with Orks (I don't know who broke that MA), TR with Romulans, MA with Klingons
Jraenar: war with Norak, war with Vikings, TA with Praetorian, P with UkraTal, war with Terrans, war with Xiati, TR with Orks, war with Klingons
Praetorians: TA with Norak, P with Vikings, TA with Jraenar, MA with Terrans, MA with Xiati, TA with Vaxin, MA with Orks, P with Romulan
UkraTal: P with Vikings, P with Jraenar, war with Orks, P with Klingons
Terrans: war with Norak, MA with Vikings, war with Jraenar, MA with Praetorian, TR with Xiati, P with Vaxin, P with Romulans
Xiati: TA with Norak, TA with Vikings, war with Jraenar, MA with Praetorians, TA with Terrans, P with Vaxin, MA with Orks, P with Romulans
Vaxin: P with Norak, TR with Vikings, TA with Praetorians (the Vaxin-Praetorian war has ended both races are brotherly now towards each other), P with Terrans, P with Xiati, TA with Orks, war with Romulans
Orks: none with Vikings (I don't know who broke that MA), TR with Jraenar, MA with Praetorians, war with UkraTal, MA with Xiati, TA with Vaxin, war with Klingons
Romulan: war with Norak, TR with Vikings, P with Praetorians, P with Terrans, P with Xiati, war with Vaxin
Klingons: P with Vikings, war with Jraenar, P with UkraTal, war with Orks

While I don't know if this just happened by chance or is due to the politics file, I really like the sneaky Romulan diplomacy. Waging war against weaker nations and making peace and partnerships with stronger ones is very Romulan-like (At least AFAIK, not being a hardcore trekkie ).

fleets (in turn 100)
Vikings: 4 fleets 13 / 13 / 3 / 2
Jraenar: 4 fleets 30 / 21 / 20 / 12
UkraTal: 2 fleets 15 / 8
Terrans: 5 fleets 5 / 4 / 4 / 2 / 2
Xiati: 5 fleets 4 / 4 / 3 / 2 / 1
Vaxin: 4 fleets 7 / 3 / 3 / 3
Orks: 5 fleets 2 / 1 / 1 / 1 / 1
Romulans: 2 fleets 2 / 1
Klingons: 3 fleets 20 / 6 / 3

lost research:
Jraenar: turn 75 after Ship Con.6 & Stell. Har.4; turn 90 after missiles5 & combat support2
Terrans: turn 75 after Adv Mil Sci 5 & prop.5
Praetorians: turn80 after Null-Space1 & prop5; turn 95 after Stell. Har.6 & Industry
Romulans: turn 85 after mines3 & Null-Space1
Xiati: turn 90 after Adv Mil Sci 2 & Repair 3

When I checked on the fleets, I noticed that a number of races (Jraenar, Praetorian, UkraTal, Romulan, Klingons, and maybe others that I missed) also build troop transports. Without getting too much off-topic here, let me suggest that you use normal warships hulls rather than transport hulls for the troop ships. Also it might be a good idea to make the minimum size something like BC or BB (depending on your research), since troops are not researched until the late game by these races. Most of the TTs that I have seen were small transports with ion engines I, so they have been sitting in orbit for some time. Check the files of the Aquilaeian, Orks, or Space Vikings for inspiration. BTW, the AI files I am using for the Vikings in this test are not posted, yet. But if anybody is interested, I can send an AI update.

Cya,
Rollo
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Old November 8th, 2001, 05:27 PM
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Default Re: TDM-ModPack 2.00 BETA

Marco:

The BetaUpdate2.zip download will give you the same fixes as the Vaxin 1.11 download, so you don't need both.

I only posted the Vaxin separately for those who don't use TDM.
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Old November 8th, 2001, 05:44 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by God Emperor:
@Rollo,
Keep up the good reports!
Am a bit busy myself currently, with the Last week being particulalry hectic play testing the mods and getting them finalised.

Incidently, the Jraenar AI is the same as the Romulan AI, with racial traits providing the only difference.

If you check the races that I have worked on, you will see that Gas Giant technology is very advanced in their research queue with Ice technology being a little further back. In my play tests, if my AI get a decent start, they grow quite massive and build impressive sized fleets.

Have fun!

Regards,
GE



Oops, I almost missed your post God Emperor,
interesting to hear that the Jraenar and Romulans having similar files, since their performance is a lot different in this game.

I also noticed that a lot of races research colonization tech early. Depending on how the next test goes, I might move up the colo tech for the Vikings a little bit, but right now I still like the "lean and mean" strategy.

I'll keep posting and having fun ,
Rollo


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  #5  
Old November 8th, 2001, 05:53 PM
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Default Re: TDM-ModPack 2.00 BETA

Great work Rollo!
I can remember when we started to test our races with Atraikius, and was very very good.
Please, can you send me:
1. The new AI files for the Vikings.
2. The Last savegame for the game that you have started with the EEEvil, Orks, etc?

Thanks again!
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Old November 8th, 2001, 07:15 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by Master Belisarius:
Great work Rollo!
I can remember when we started to test our races with Atraikius, and was very very good.
Please, can you send me:
1. The new AI files for the Vikings.
2. The Last savegame for the game that you have started with the EEEvil, Orks, etc?

Thanks again!



Yes, I remember that, too . The Vikings have quite improved since then, I think. Check them out, files are in the mail.

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Old November 8th, 2001, 10:42 PM
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Default Re: TDM-ModPack 2.00 BETA

God Emperor,
I have found a ship design bug. As one picture says more than a thousand words, here it is. I can only assume this is not intended.

Rollo
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