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  #1  
Old November 9th, 2001, 04:43 PM
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Rollo Rollo is offline
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by God Emperor:
@Rollo,
Nice to see that my Jraenar and Praetorian did so well by turn 130. The Praetorian AI is basically that of the Klingons (with different stats and politics). The Jraenar is basically that of the Romulans (again with different stats and politics).

I wasnt lying when I said that if any of my races got going, they colonise lots and build lots of ships.....
According to my calcs, the Jranar are short about 40 ships - lost them in a big battle huh? Their build list would be full of Attack Ships, I would expect..
Have just started my own new game with 20 modpack races in a 255 max planet galaxy.
Regards,
GE



God Emperor,
yes, they are doing really well . I have noticed something about their late ship designs, though. I will send you an email about that. Have you seen the colony ship design bug, btw? And yeah, the Jraenar lost a couple of battles. They are starting to recover, though.

The Praetorians are getting bigger and bigger. They are close to becoming MEE. There are a couple of races that are murderous towards them, but who will dare to break the peace? Anyway, stats for turn 140 are attached.

fleets (in turn 140)

Vikings: 5 fleets 14 / 9 / 2 / 2 / 1
Jraenar: 2 fleets 7 / 1
Praetorians: 4 fleets 7 / 5 / 4 / 3 (that's odd with over 200 ships, isn't it? Could it be related to the fact that they are not at war with anybody, so the minister sees no reason to assemble fleets? I don't know.)
UkraTal: 2 fleets 8 / 1
Terrans: 4 fleets 9 / 3 / 2 / 1 (The Terrans had a problem with building ships for some obscure reason previously. Also they would build only defense ships. Now they have a good number of attack ships as well. Looks like the minister has been fired and replaced by someone else who knows how to follow AI files )
Xiati: 6 fleets 10 / 9 / 8 / 5 / 5 / 4
Vaxin: 3 fleets 7 / 5 / 2
Orks: 2 fleets 4 / 1
Romulans: 2 fleets 4 / 2
Klingons: 3 fleets 18 / 9 / 6

loss of research:
Terrans: on 135 after Stell. Har. 3 & Weap Pl. 3; on 140 after Stell. har. 6 & Stell. Manip. 1
Xiati: 135 after SY 3 & Planet Util. 3
Romulans: 135 after prop. 9 & ripper 2

Later,
Rollo
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Old November 9th, 2001, 04:47 PM
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Default Re: TDM-ModPack 2.00 BETA

GE,
when I say "research lost" that means that I got message "All projects completed" in the log, when I check on the races every 5 turns. When all research projects are completed the remaining research points are lost.

Rollo
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Old November 9th, 2001, 04:48 PM

God Emperor God Emperor is offline
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Default Re: TDM-ModPack 2.00 BETA

@Rollo,
Just spotted the post about the double colony ships . Most amusing. Not sure what to do about it but my guess is that the AI would have plenty of resources (with even a low bonus)and will not suffer unduly. Looked like a pretty tough colony ship though - would probably even survive an unstable warp point!
Regards,

GE

PS: Research; what bonus setting were you using? I'll take a look at the research % settings whilst playing my current game. Thanks for your observations...

[This message has been edited by God Emperor (edited 09 November 2001).]
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Old November 9th, 2001, 04:51 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by God Emperor:
@Rollo,
Just spotted the post about the double colony ships . Most amusing. Not sure what to do about it but my guess is that the AI would have plenty of resources (with even a low bonus)and will not suffer unduly. Looked like a pretty tough colony ship though - would probably even survive an unstable warp point!
Regards,

GE



Just delete the Colony component from the misc. abilities, since you already have that as a "must have".

edit: Is the mail from your profile still used? So I can send something about the ship designs.

Rollo



[This message has been edited by Rollo (edited 09 November 2001).]
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Old November 9th, 2001, 05:00 PM

God Emperor God Emperor is offline
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Default Re: TDM-ModPack 2.00 BETA

I havent raised this before but Rollo's observations have reminded me of it. Does anyone recall the fleet allocations being used correctly?
In all of my games, I have never seen an AI build a really large fleet - in accordance with the Fleet file.

Thoughts?
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Old November 9th, 2001, 05:03 PM

God Emperor God Emperor is offline
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Default Re: TDM-ModPack 2.00 BETA

@Rollo,
Would gladly welcome your thoughts via email - my profile address was correct Last time I looked (I havent changed it at all).
Regards,
GE
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Old November 9th, 2001, 06:21 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by God Emperor:
I havent raised this before but Rollo's observations have reminded me of it. Does anyone recall the fleet allocations being used correctly?
In all of my games, I have never seen an AI build a really large fleet - in accordance with the Fleet file.

Thoughts?



The Jraenar had 2 fleets of around 30 ships in this game. Also I have seen 30-40 ship fleets by the Aquilaeian in other games. The Praetorian currently (turn 145) have a 49 ships fleet flying around in this game.

Is that what you mean by "really big fleets" or even bigger? It is kind of a relative term .

Other than that, I can say that I have never seen the fleet minister use as many ships in the fleets as you specify in the AI files. The minister breaks up fleets way too often IMHO.

Rollo
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