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  #1  
Old October 13th, 2006, 02:11 PM

ologm ologm is offline
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Default Re: Reanimation

My wight maged oracles suddenly have a new purpose.
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  #2  
Old October 13th, 2006, 02:21 PM

Shovah32 Shovah32 is offline
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Default Re: Reanimation

But getting a priest with death magic, researching twiceborn and spending gems on it just to get a single reanimator seems a little pointless to me, although using twiceborn to protect an important mage/priest and using the ability to reanimate only where its really required could work.
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  #3  
Old October 13th, 2006, 02:46 PM
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NTJedi NTJedi is offline
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Default Re: Reanimation


Lets not forget ritual of rebirth... if a prophet is in the hall of fame and dies then the prophet can return with ritual of rebirth.
Now unless its changed with Dominions_3... this mummy can not only do reanimation but has the previous priest levels of your prophet without being your prophet.
Now for the extra bonus... which is you can make him your prophet again and raise the priest level even higher... providing you the ability to reanimate Longdead Horsemen!
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  #4  
Old October 13th, 2006, 03:34 PM
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Default Re: Reanimation

Quote:
NTJedi said:
Now unless its changed with Dominions_3... this mummy can not only do reanimation but has the previous priest levels of your prophet without being your prophet.
Now for the extra bonus... which is you can make him your prophet again and raise the priest level even higher...
Sounds like a bug/exploit to me. If he isn't your prophet any more, his priest level should go back down once he dies.

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  #5  
Old October 13th, 2006, 03:41 PM
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Morkilus Morkilus is offline
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Default Re: Reanimation

Quote:
BigJMoney said:
Quote:
NTJedi said:
Now unless its changed with Dominions_3... this mummy can not only do reanimation but has the previous priest levels of your prophet without being your prophet.
Now for the extra bonus... which is you can make him your prophet again and raise the priest level even higher...
Sounds like a bug/exploit to me. If he isn't your prophet any more, his priest level should go back down once he dies.

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It's not an exploit unless you can gain some huge advantage that you should employ _every_ time because it's so efficient. This sounds like so much effort that it would rarely be worth it; it's little quirks like this that make exploring the game so much fun.
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  #6  
Old October 13th, 2006, 04:10 PM
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Default Re: Reanimation

I didn't realize the definition of exploit was relative to its magnitude. Regardless of its severity, I still don't believe this was intended design.

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  #7  
Old October 13th, 2006, 04:37 PM
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Default Re: Reanimation

This does work, but longdead horsement are not an option. Longdead, ghouls and souless are all you get. I had a level 4 profit priest. The plus side is you can save a bit on maintence and possibly increaes your skill in death magic with this tactic.
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  #8  
Old October 13th, 2006, 03:08 PM

NickW NickW is offline
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Default Re: Reanimation

I think the surprise factor of reanimation could be worth the expense of twiceborn. I don't recall the gem cost of twiceborn, but I don't recall it being expensive. A nation able to easily get death priests could have 6 or 7 of them do it to get a little reanimating squad and build up a horde of undead that might be a nasty surprise for someone. Someone not expecting a horde of undead is going to have to shift gears fast to build up undead counters and it puts them in a bad spot if the undead horde is being alternated with a mortal army. They had better guess right about where to send all those priests, or they are going to lose a lot of priests to mortal troops.
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  #9  
Old October 13th, 2006, 03:31 PM

Sindai Sindai is offline
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Default Re: Reanimation

Sounds like "unholiness" or "reanimator" is a good candidate for an additional unit ability icon.
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