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November 18th, 2001, 06:50 PM
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Corporal
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Join Date: May 2001
Location: Oxon Hill, Md. USA
Posts: 91
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Re: TDM-ModPack 2.00 BETA
Hi,
And now a word about Orkses ...
Just wanted to post here and say that I'm having a grand time trying to beat back an Ork invasion. I'm only a year and a half into my game. To my north is a neutral race and a galactic dead end. To the south are the Orks, who showed up about 3-4 months into the game.
Their fleet is bigger, they have bigger ships and I'm winning battles by the skin of my teeth. They're building CL hulls while I'm building DDs. They're using DUC5s have armor and now self destruct devices. (I've been spending points on my racial techs: Borg and Temporal.)
BTW, this is with hard cp oponents and no bonus, 5000 points 10 good planets, low tech-high cost. I think I'm starting to get a handle on this, but it's still nip and tuck. Fortunately, I have a few boarding ships.
Just wanted the Orkses creator to know.
Ciao,
V'ger gone
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November 19th, 2001, 04:40 AM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: TDM-ModPack 2.00 BETA
hey tampa no problem just thought i'd ask  i understand completely. As long as Alpha Kodiak agrees i'll gladly post them in the definite mod section. Thanks
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November 19th, 2001, 04:49 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: TDM-ModPack 2.00 BETA
quote: Originally posted by Q:
There seem to be races in the TDM-ModPack (Beta5Update), that are a little bit neglected like the Amon'krie:
quote: Originally posted by Tampa_Gamer:
Q - The Amon'Krie are not one the modified races. They are included in the mod directory so that they will still be used as a random race, just as the other original non-modded races are. I think what you are seeing are differences betwen the actual original races and what the AI modders have been doing over the Last year.
This really demonstrates the awesome job you guys are doing. The Amon-krie are one of the few default AI that do reasonably well in non-mod games. The fact that the ModPack AI are so much better than them is very interesting IMHO.
Geoschmo
[This message has been edited by geoschmo (edited 19 November 2001).]
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November 19th, 2001, 08:28 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: TDM-ModPack 2.00 BETA
quote: Originally posted by chewy027:
hey tampa no problem just thought i'd ask i understand completely. As long as Alpha Kodiak agrees i'll gladly post them in the definite mod section. Thanks
By all means, go for it! 
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November 19th, 2001, 05:50 PM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
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Re: TDM-ModPack 2.00 BETA
Tampa,
Please consider my culture mod for the mod pack. With culture values working properly, they can now have an impact.
The cultural values where not balanced. I weighted the values based on how many racial points where needed to achieve the same
value. Some cultures actually penalized you.
Using neutral as a base with the value 2 in every field, I determined the max point value for the cultures, the equivalent of 800 points. Then I balanced the cultures to all equal the same value. Neutral is now a balanced and truly playable culture.
Attached is the excel spreadsheet that I used. I did some weird experimentation with the Xenophobes, but the values could be changed as long as they are balanced.
The wrong files got posted in previous Posts by my - sorry about the confustion.
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November 20th, 2001, 12:03 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: TDM-ModPack 2.00 BETA
Tampa Gamer said:
"Q - The Amon'Krie are not one the modified races. They are included in the mod directory so that they will still be used as a random race, just as the other original non-modded races are. I think what you are seeing are differences betwen the actual original races and what the AI modders have been doing over the Last year."
So why nobody tried to improve these races too? I think that if you use the TDM-ModPack you don't want to play against such weak AI empires, even if they are picked as random computer players.
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November 21st, 2001, 12:43 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: TDM-ModPack 2.00 BETA
I'm sorry, Jourin, but the TDM-ModPack contains only AI races. Nearly all the TDM-Modders have a Mod of the game to some extend but we want to provide a Pack anyone can install without any problems normally related to installing a MOD that changes the data files (compatibility, game balance...)
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