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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 14th, 2006, 10:54 AM

Leif_- Leif_- is offline
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Default Re: Emacs modes for mods and maps

I think it's easier if I just refer to what the Emacs Wiki has to say on loadpaths. (Read the bit at the bottom about debugging first.)
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Old October 14th, 2006, 11:02 AM

Leif_- Leif_- is offline
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Default Re: Emacs modes for mods and maps

Note!

There's a new version of the emacs modes with support for the Dominions 3 specific keywords. They can be found attached to the first post of this thread.
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Old October 15th, 2006, 09:53 AM

Tortanick Tortanick is offline
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Default Re: Emacs modes for mods and maps

I got it working! This is so much easier when you just use Linux

only wokrs if I use M-x load-file manually before opening a dm file. I wonder why my .emacs file isn't working. but its great just having a syntax
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