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  #1  
Old October 14th, 2006, 01:32 PM
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Default Re: new map generator

A province can be both forest and mountain. Or both mountain and farmlands. Plains is province with no terrains on it, so plains/other provinces are impossible. Other than that, all combinations can be set, in theory. Even swamp/farmlands etc.
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  #2  
Old October 14th, 2006, 01:50 PM
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Default Re: new map generator

might be something for future development. the way the mapgen works now, a province can have multiple terrain types, but they aren't blended together, which i think is what you are saying. that sort of thing would constitute new terrain types, such as forest/mountain, atleast as far as making the maps goes.
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  #3  
Old October 16th, 2006, 12:46 AM
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Default Re: new map generator

ok, the script parser is nearly done, been wrangling with it all weekend. there a few kinks to work out of it, but for the most part it is working. i will continue to update the sixth post down with modding commands as they are implemented. i envision using these scripts in place of a gui, so that i can make this a console app, and hopefully able to build on other platforms.
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  #4  
Old October 16th, 2006, 07:00 AM
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Default Re: new map generator

Quote:
paradoxharbinger said:
There a few kinks to work out of it, but for the most part it is working.
I think Bash.org said it best:
<W-ll-am> well its nearly working
<BoltBait> You are aware, code that ALMOST works looks NOTHING like the code that ACTUALLY works.
<W-ll-am> dont tell me that, its due tomorrow
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Old October 16th, 2006, 09:02 AM
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Default Re: new map generator



well i think i know what the problem is, i just didnt have the time to look into it last night. we'll see.
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  #6  
Old October 16th, 2006, 10:14 AM
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Default Re: new map generator

Quote:
paradoxharbinger said:
well i think i know what the problem is, i just didnt have the time to look into it last night. we'll see.
Aye, that's the most annoying feeling there is*, trying to go to sleep late at night when you know exactly what the problem is with your code, but you also know that its going to take way too long to do before going to sleep and still being able to wake up tomorrow

*-Actually, it isn't that high up there, but its annoying!
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Old October 16th, 2006, 10:58 AM
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Default Re: new map generator

nahh sometimes low-focus sleep-thinking is the best way to see an answer.
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Old October 17th, 2006, 06:13 PM
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Default Re: new map generator

a few new commands defined in the sixth post.
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  #9  
Old October 18th, 2006, 11:52 PM
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Default Re: new map generator

most of the commands i've outlined for the scripts are already implemented in the code, it's just a matter of having the scripts change the settings rather than just hard-coding them.
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  #10  
Old October 23rd, 2006, 10:35 PM
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Default Re: new map generator

when i started this thing, i thought that it would be a great idea to have a gui for it, but now i'm kicking myself. i've started the droll task of removing all of the windows specific code and renderring the mapgen into pure c++ code with the hopes that i can compile versions of it in linux and mac as well. hopefully it won't be too bad, mostly changing the way i was handling file io. all of the options that would have been accessed through the gui will now be manipulated through the scripts.
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