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October 14th, 2006, 08:59 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: United Earth Consortium - Take 1
One turn is 0.1 Years, not 0.1 months... typically each turn is referred to as a month (so there are 10 months per year)
Also, do you mean you're writing an AI that plays like you, or a mod with tweaks you like?
And good luck in your game! May your empire live in interesting times 
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October 14th, 2006, 09:49 PM
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Second Lieutenant
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Join Date: Sep 2006
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Re: United Earth Consortium - Take 1
I'm modding an empire (Terran) to play more in the corporate style. I plan on making AI script adjustments too, but it'll be a work in progress. Can't wait for the AI vs AI tourny's 
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October 15th, 2006, 10:15 AM
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Second Lieutenant
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Join Date: Sep 2006
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Re: United Earth Consortium - Take 1
Today we received some disturbing news from the Enterprise in the Qornor system. During their survey they have discovered 2 planets which look to be populated! No further information is available at the moment.
Because of this discovery, I commissioned our ship design folks to come up with a solution for defense of the warp point. They came up with a satellite based solution. The Illinois class Sat layer also has alot of cargo space, making it a dual use ship.
A satellite design was also made, the SAS I with sensors and two DU cannons.
At home, we started construction on a second Explorer I ship and a new colony ship. These should be complete in a few months.
As for our finances we are looking good:
27,000 in minerals
3,500 in agri
6,000 in radio
Our storage is full for minerals, so we will construct another storage facility on Ghedron II.
Our R&D department has been pretty quiet, I am going to have to check with them and see what they are up to.
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The Enterprise received a signal from the populated planet, they claim they are the Ya'Thoxiruc Empire. They seem to be based around a collective, very interesting. We are not going to do much with them at the moment until we have secured our position.
The new Explorer I class ship was built and named the UEC Cadence. It has departed for the other warp point.
I spent some time in the simulators trying to figure out how many satellites we need to defend the warp point. The results are not very promising. It looks like we will need at least 20 to defend against 4 ships, assuming their technology is like ours. That is the plan for now, deploy 20 to the warp point. Ghedron II will begin production immediately.
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October 15th, 2006, 10:24 AM
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Second Lieutenant
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Join Date: Sep 2006
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Re: United Earth Consortium - Take 1
The UEC has reported that a ship is blocking their access to the Warp point. They identify themselves as the Eee Consortium. It seems the universe is a crowded place.
An azure was sent to the last colonizable planet in the system. It should arrive in a months time.
The R&D department says they are in need of more help so it looks like more labs will have to be constructed. We also may have to rethink how we are allocating our funds. Many ares or just a couple?
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October 26th, 2006, 04:00 PM
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Private
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Join Date: Sep 2006
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Re: United Earth Consortium - Take 1
I love the way you are writing this, I can't wait to read more! Keep up the great discourse, it's infectious.
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October 26th, 2006, 07:42 PM
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Second Lieutenant
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Join Date: Sep 2006
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Re: United Earth Consortium - Take 1
Sadly this game was on a 1.0 version of SE, so I may not be able to pick it up exactly. I do hope to make a more formalized one soon though. Thanks!
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October 27th, 2006, 02:25 PM
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Private
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Join Date: Sep 2006
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Re: United Earth Consortium - Take 1
Well, though unfortunate for *me* I can understand that. I'll look forward to reading the next AAR you do, and I hope the UEC will rise again.
After reading this, I went out and bought SEV yesterday, and I can't wait to play it!
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