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October 14th, 2006, 08:38 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Bug thread
Save game would help to hunt this one down.
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October 14th, 2006, 09:39 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img]
I got a message saying "Gravescreech, <titles> has broken free."
Problem is that was Ermor's pretender, a lich who had died when I took Ermor's capital. Ermor had attacked last turn and was sieging his old capital. Gravescreech did join in the battle and was killed again. Got the "You killed our God!" message from Ermor again.
I'm not sure how much of this is wrong. It's possible he'd called his god back, though it had only been a few turns.
Immortal gods don't return once they no longer hold the capital. Do they come back at once if it's retaken?
The "broken free" message is certainly wrong.
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October 14th, 2006, 09:46 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Bug thread
I searched and found the game. What all needs to be uploaded? The entire folder compressed is well over the 3 meg (including the random generated map and a file called...ftherlnd)
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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October 14th, 2006, 10:00 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
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Re: Bug thread
I notice that you cannot appoint a prophet in a besieged province. Is that a bug or WAD?
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October 15th, 2006, 12:58 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Re: Bug thread
Minor [img]/threads/images/Graemlins/Bug.gif[/img] -- Middle Age Mictlan should not list Blood as one of its paths.
Well, you CAN get blood off of one of your recruitable commanders -- but it's no better than a 2.5% chance (10% random, 1 of 4) -- so unless your pretender has it, the Lawgiver's ban is pretty solid.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 15th, 2006, 04:31 AM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
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Re: Bug thread
Typos:
-EA Arco's description states that they have access to Death magic, but none of their mages have death magic. (Magic: Astral, elements, Nature, Death...)
-Also other typo in EA Arco description: "...and most free men hve plenty of time..."
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October 15th, 2006, 04:38 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
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Re: Bug thread
Quote:
Foodstamp said:
I searched and found the game. What all needs to be uploaded? The entire folder compressed is well over the 3 meg (including the random generated map and a file called...ftherlnd)
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Best thing is to zip all files in it. I think all are needed as you probably played on random map so noone else has it. Use maximum compression so it wont be really that big.
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October 15th, 2006, 04:59 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
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Re: Bug thread
Quote:
Daynarr said:
That's actually not a bug but game mechanic. When you have 2 opposing armies move toward each other 3 things may happen:
1) Army A will move to the enemy territory and engage enemy there (Army B will appear as if it refused to move)
2) Army B will move to the enemy territory and engage enemy there (Army A will appear as if it refused to move)
3) Noone will move and no combat will occur.
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According to the manual (page 68):
1) Both armies will fight in territory A
2) Both armies will fight in territory B
3) They will miss each other and switch provinces
So according to the manual, you are wrong.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 15th, 2006, 10:13 AM
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Private
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Join Date: Nov 2003
Location: Sweden
Posts: 45
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Bug thread
Moonvine circle doesn't let you recruit echanter as it is supposed to.
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October 15th, 2006, 12:03 PM
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Private
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Join Date: Oct 2006
Location: Earth
Posts: 18
Thanks: 0
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Re: Bug thread
Bug 1 - Major: My one player game crashes consistently and reliably when generating a turn straight after the "AI thinking" stage of the turn generation. If I do nothing but move existing armies around then the turn generates fine but if I do other stuff, such as building armies or casting spells, the game crashes. I'll try to tie it down at some point - save game available if anyone wants to look.
Bug 2 - A tip states that Man temples cost only 200, but AFAIK they still cost 400.
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