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  #241  
Old October 14th, 2006, 08:38 PM
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Default Re: Bug thread

Save game would help to hunt this one down.
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  #242  
Old October 14th, 2006, 09:39 PM

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Default Re: Bug thread

[img]/threads/images/Graemlins/Bug.gif[/img]
I got a message saying "Gravescreech, <titles> has broken free."

Problem is that was Ermor's pretender, a lich who had died when I took Ermor's capital. Ermor had attacked last turn and was sieging his old capital. Gravescreech did join in the battle and was killed again. Got the "You killed our God!" message from Ermor again.

I'm not sure how much of this is wrong. It's possible he'd called his god back, though it had only been a few turns.
Immortal gods don't return once they no longer hold the capital. Do they come back at once if it's retaken?
The "broken free" message is certainly wrong.
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  #243  
Old October 14th, 2006, 09:46 PM
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Default Re: Bug thread

I searched and found the game. What all needs to be uploaded? The entire folder compressed is well over the 3 meg (including the random generated map and a file called...ftherlnd)
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  #244  
Old October 14th, 2006, 10:00 PM

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Default Re: Bug thread

I notice that you cannot appoint a prophet in a besieged province. Is that a bug or WAD?
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  #245  
Old October 15th, 2006, 12:58 AM
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Default Re: Bug thread

Minor [img]/threads/images/Graemlins/Bug.gif[/img] -- Middle Age Mictlan should not list Blood as one of its paths.

Well, you CAN get blood off of one of your recruitable commanders -- but it's no better than a 2.5% chance (10% random, 1 of 4) -- so unless your pretender has it, the Lawgiver's ban is pretty solid.
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  #246  
Old October 15th, 2006, 04:31 AM

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Default Re: Bug thread

Typos:
-EA Arco's description states that they have access to Death magic, but none of their mages have death magic.
(Magic: Astral, elements, Nature, Death...)
-Also other typo in EA Arco description: "...and most free men hve plenty of time..."
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  #247  
Old October 15th, 2006, 04:38 AM
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Default Re: Bug thread

Quote:
Foodstamp said:
I searched and found the game. What all needs to be uploaded? The entire folder compressed is well over the 3 meg (including the random generated map and a file called...ftherlnd)
Best thing is to zip all files in it. I think all are needed as you probably played on random map so noone else has it. Use maximum compression so it wont be really that big.
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  #248  
Old October 15th, 2006, 04:59 AM
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Default Re: Bug thread

Quote:
Daynarr said:
That's actually not a bug but game mechanic. When you have 2 opposing armies move toward each other 3 things may happen:
1) Army A will move to the enemy territory and engage enemy there (Army B will appear as if it refused to move)
2) Army B will move to the enemy territory and engage enemy there (Army A will appear as if it refused to move)
3) Noone will move and no combat will occur.
According to the manual (page 68):
1) Both armies will fight in territory A
2) Both armies will fight in territory B
3) They will miss each other and switch provinces
So according to the manual, you are wrong.
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  #249  
Old October 15th, 2006, 10:13 AM
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Default Re: Bug thread

Moonvine circle doesn't let you recruit echanter as it is supposed to.
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  #250  
Old October 15th, 2006, 12:03 PM

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Default Re: Bug thread

Bug 1 - Major: My one player game crashes consistently and reliably when generating a turn straight after the "AI thinking" stage of the turn generation. If I do nothing but move existing armies around then the turn generates fine but if I do other stuff, such as building armies or casting spells, the game crashes. I'll try to tie it down at some point - save game available if anyone wants to look.

Bug 2 - A tip states that Man temples cost only 200, but AFAIK they still cost 400.
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