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November 8th, 2001, 06:02 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: New features I would like to see>>>>
quote: Originally posted by Atrocities:
1. Positive Random Events
This can be found in my events file, there are like 10 positive events. just copy into you data file and keep on playing.
You can find it on the PBW site in the download section.
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November 8th, 2001, 04:18 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
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Re: New features I would like to see>>>>
1) Warp Point - Jump Delay. So you can set delays for jumps between systems, rather than instantanious travel. Or make it a movement cost as they travel through.
2) A Solar System generator button within the Map editor to generate individual systems.
3) A jump component for ships. Something like a Worm Hole Creator with a timer set on the Worm Hole that would cause it to automatically collapse after a set number of turns.
4) Area of effect weapons.
Is there someplace else where you would make an "official" request to see these additions?
Thanks!
Val
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November 8th, 2001, 07:05 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
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Re: New features I would like to see>>>>
more and different tech found on planets with ruins. set them at random therefore they would not be in every game. This tech would not be available to anyone else in the game, such as, super missle-full range max damage immeidately, clocking device that also defeats all scanners, massive planet weapon mount extending range to the max limit for all non missle weapons, Unearthing a new additional aggressive, hostile, xenophobic race with new traits, when you discover the ruins they automatically come out of deep sleep and pop up on all planets in that system including capturing all those that have colonies (they were hidden in deep vaults under-ground) with fleets coming out of vaults within the planet's core with new unknown weapons not available to other players, a new tech tree other then orgainic, temporal, religious etc,
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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November 13th, 2001, 09:08 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: New features I would like to see>>>>
Bump
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 13th, 2001, 04:06 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
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Re: New features I would like to see>>>>
1) It would also be cool to see random events that give you a choice.
Such as:
Alien Device Found – a) Quarantine it b) Begin testing
2) A retreat order for combat. So if you are faster or equal in speed to your opponent you can flee/out maneuver them.
3) Capital Systems/Planets.
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November 13th, 2001, 09:05 PM
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Corporal
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Join Date: Apr 2001
Location: New York, NY 10019
Posts: 54
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Re: New features I would like to see>>>>
I like the flee option, but it needs some work. Otherwise, it is only another advantage for the human player, in that he will never choose to fight a battle he cannot win. Maybe only have it kick in after 10 turns and then give a large negative bonus to the fleet and ships.
Brings up another thing--empire morale (possibly a different value for each empire).
An option for WP decomposition and for new ones spontaneously opening.
I like the ally feature someone suggested...aka joint strike force.
This is for 5 (if it ever comes to be)...Given the new Civ 3 release, I would love to see specific resources put into the mix. But different from Civ...
-A) Make it completely moddable (ie add new, change attributes, etc).
-B) Have some that are on ALMOST every planet. And have a host of others that are harder to find.
-C) Give them the option to be finite.
-D) Maybe expand the resource extraction techs to that the player could not tell if a given planet had the higher levels of research.
Of course that would be another thing for the AI to wrestle with. In civ 3, the AI doesn't do such a great job by my mind. I just suggest this to give economics a greater impact on the game. As it stands now, it is rare that a player suffers in long game from a lack of one of the three resources. Usually we suffer from a general lack, because we do not have enough planets. And even if this hurts the AI further, so be it. It would be great for pbw games.
A few ideas.
__________________
Watch ya-self.
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November 13th, 2001, 10:02 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
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Re: New features I would like to see>>>>
how about an option you could use or not where not every planet would have all three resources but only 1 or 2 of the resources instead of all three?? This wouldn't have to be for each planet but maybe 2 or 3 in each system, make this a random game setup option. This would make planets worth more and fighting over those with all three or just those you need worth fighting over, or something along this line.
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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