Re: New features I would like to see>>>>
I like the flee option, but it needs some work. Otherwise, it is only another advantage for the human player, in that he will never choose to fight a battle he cannot win. Maybe only have it kick in after 10 turns and then give a large negative bonus to the fleet and ships.
Brings up another thing--empire morale (possibly a different value for each empire).
An option for WP decomposition and for new ones spontaneously opening.
I like the ally feature someone suggested...aka joint strike force.
This is for 5 (if it ever comes to be)...Given the new Civ 3 release, I would love to see specific resources put into the mix. But different from Civ...
-A) Make it completely moddable (ie add new, change attributes, etc).
-B) Have some that are on ALMOST every planet. And have a host of others that are harder to find.
-C) Give them the option to be finite.
-D) Maybe expand the resource extraction techs to that the player could not tell if a given planet had the higher levels of research.
Of course that would be another thing for the AI to wrestle with. In civ 3, the AI doesn't do such a great job by my mind. I just suggest this to give economics a greater impact on the game. As it stands now, it is rare that a player suffers in long game from a lack of one of the three resources. Usually we suffer from a general lack, because we do not have enough planets. And even if this hurts the AI further, so be it. It would be great for pbw games.
A few ideas.
__________________
Watch ya-self.
|