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October 16th, 2006, 11:45 AM
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Brigadier General
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Re: Modding SEV Thread Questions
If space yards are in space why were they given the ability to repair facilities?
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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October 16th, 2006, 12:22 PM
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National Security Advisor
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Re: Modding SEV Thread Questions
Are you asking about the Space Yard component or Space Yard facility?
For gameplay resasons it's probably a good idea to keep it that way since there is no inherent repair rate for a planet. I requested that some lines be added to settings.txt that allow you set a repair rate for a planet without a SY...
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October 16th, 2006, 12:52 PM
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Brigadier General
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Re: Modding SEV Thread Questions
The component; how does a space yard in space fix a facility on a planet? You do have a good point though!
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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October 16th, 2006, 12:59 PM
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Sergeant
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Re: Modding SEV Thread Questions
Construction crews shuttle down to the planet and repair the facilities using supplies from the planet?
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October 16th, 2006, 01:08 PM
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Colonel
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Re: Modding SEV Thread Questions
A basic repair for colonies is essential IMO. Otherwise damaged facilities will never be repaired and it is quite unlogical that you can build new facilities, upgrade facilities but not repair them!
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October 16th, 2006, 01:14 PM
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Brigadier General
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Re: Modding SEV Thread Questions
Is there a way to build a component which has a restriction that limits the total number that can be carried? For example:
The Mega Toaster
The mega toaster can toast all bread in the blink of an eye; however, due to the power draw only 1 per 100 hull spaces can be used.
*Mega Toaster Inc. is not responsible for burnt slices or charring of crust. 
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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October 16th, 2006, 02:22 PM
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General
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Re: Modding SEV Thread Questions
Quote:
President_Elect_Shang said:
Is there a way to build a component which has a restriction that limits the total number that can be carried? For example:
The Mega Toaster
The mega toaster can toast all bread in the blink of an eye; however, due to the power draw only 1 per 100 hull spaces can be used.
*Mega Toaster Inc. is not responsible for burnt slices or charring of crust.
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Sure, I guess you'd have to give it some unique ability that does nothing (like "AI Tag 1"), then do a requirement that Get_Component_Ability_Count("AI Tag 1") <= Get_Vehicle_Hull_Tonnage() / 100... (not entirely sure about the names of those functions)
Now if you could just restrict based on component NAME that would be much easier... but I never tried that and don't have the function list handy, so it might already be possible 
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October 16th, 2006, 02:40 PM
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Shrapnel Fanatic
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Re: Modding SEV Thread Questions
Quote:
President_Elect_Shang said:
Is there a way to build a component which has a restriction that limits the total number that can be carried?
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You must have missed this thread:
http://www.shrapnelcommunity.com/thr...&Number=447917
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