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  #1  
Old October 16th, 2006, 12:55 PM
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Default Re: horror mark on pretender

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Endoperez said:
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Teraswaerto said:Wouldn't a pretender with high MR, some nice items and a weapon like Flambeau (high damage, x3 against undead) be able to kill even the toughest Horrors pretty consistently?
You are free to try. However, Horrors aren't undead, so Flambeau won't help. Elf Bane or Moon Sword could work wonders, as they are magical creatures. He'd need pretty high hp to survive the horror's attacks for a round. More importantly, a script and equipment that works against a horror might not be good against other targets, like mundane armies.
I intend to, when I finally get the game. Can horrors be enslaved, charmed or controlled (Alteration 6, since they are magical beings)? If so, you could make that horror mark work for you.
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Old October 16th, 2006, 12:59 PM
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Default Re: horror mark on pretender

I think the Doom Horrors will break free though. And at least in case of Kurgi bring misery to you even when you control them.
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Old October 16th, 2006, 01:03 PM
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Default Re: horror mark on pretender

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Nerfix said:I think the Doom Horrors will break free though. And at least in case of Kurgi bring misery to you even when you control them.
Wished for Doom Horrors break free. I don't think they can be enslaved. They also have very high magic resistances.
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Old October 16th, 2006, 01:26 PM
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Default Re: horror mark on pretender

You wouldn't get to keep them after the battle, unfortunately... (or, fortunately, actually!)
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Old October 16th, 2006, 03:25 PM
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Default Re: horror mark on pretender

> However, while most of those attacks were made by Lesser Horrors, there was only one attack by a normal Horror, and many more attacks by unique Horrors. It seems to me that the unique horrors' attacks are a bit too common compared to attacks of normal Horrors. I got at least Eater of Dreams, Hunter of Heroes and Slave to Unreason.

There has been a nerf on the doom horror chance, but I believe it might need an additional reduction.
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Old October 16th, 2006, 03:56 PM
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Default Re: horror mark on pretender

Magebane should automatically knock out any horror it hits with one attack, just like it knocks out anything else (unresistable 100 fatigue damage in addition to normal damage), in addition to giving an MR boost -- you do have to get that one hit, 'tho, and Magebane itself can horror-mark you.
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Old October 16th, 2006, 04:33 PM
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Default Re: horror mark on pretender

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Kristoffer O said:
> However, while most of those attacks were made by Lesser Horrors, there was only one attack by a normal Horror, and many more attacks by unique Horrors. It seems to me that the unique horrors' attacks are a bit too common compared to attacks of normal Horrors. I got at least Eater of Dreams, Hunter of Heroes and Slave to Unreason.

There has been a nerf on the doom horror chance, but I believe it might need an additional reduction.
Given the lvl of spell, Thau 1 and caster, S2. Should'nt this spell just be capable of just summoning lesser horrors? With perhaps a very high level one, capable of doing exactly what this is doing now?
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Old October 16th, 2006, 05:33 PM
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Default Re: horror mark on pretender

For the record, I think that horror mark is exactly the SC counter I have always wished for. The counter-counter is simply to bring along an army of sorts, which I always felt should be what is required, making SC a part of an army, not a one-man army.

It may be a bit harsh on the SC pretenders... but I'm sure they will adjust. Or learn to carry magebane, a bodyguard or whatever it takes. So I don't think this should be nerfed too much.
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Old October 16th, 2006, 05:43 PM
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Default Re: horror mark on pretender

Most SC's can be beaten anyway by a similar gem investment or just simply evocation mages. Horror Mark is just way too silly and effective for it's current price. And also, it'll usually target the SC ANYWAY when it's part of an army making it more effective to bring just the SC since at least then you won't have a chance of the army routing before the SC does some damage. The thought that a simple low level thaum s2 spell can make a pretender completely useless (since it's not really worth calling it back when it's just going to die anyway and you can cope with the dominion spread ... somehow) is ridiculous. Though I'm somewhat amused at the prospect of sending in chaff + s2 mages to attack random provinces with horror mark x5 retreat or ritual returned ones to kill off some 70 gem investment or pretender that the player spent 300 points + on.
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Old October 17th, 2006, 01:50 AM
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Default Re: horror mark on pretender

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KissBlade said:Though I'm somewhat amused at the prospect of sending in chaff + s2 mages to attack random provinces with horror mark x5 retreat or ritual returned ones to kill off some 70 gem investment or pretender that the player spent 300 points + on.

Are you sure this would work? As I said, I tested this, 5 vs 5 mages both casting Horror Mark five times. It took many turns before anything happened when everyone was under Magic 3 dominion. Many turns, while they were casting Horror Mark on each other every turn. Many turns. When the horrors did attack, they were randomly lesser horror or doom horrors and that is wrong, but that's already been changed. Horror Mark x5 isn't an automatic death sentence any more than Curse!

However, because Horrors cause further Horror Mark, it is also possible that a pretender once killed by a horror has so high a horror mark that he'd be instantly attacked again when he returns. In this case, the problem would be with horrors' attack, but could also be solved by lowering Horror Mark when a pretender is recalled. Low Horror Mark isn't bad. Extremely high Horror Mark is bad. Horror Mark, the spell, doesn't cause extremely high Horror Mark. High-level Evocation Astral Geyser does that.
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