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October 16th, 2006, 06:04 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Modding SEV Thread Questions
SE4/5 make the Carrier's abbreviation be "CX", so I just appended a L to it. But I see that SE5 has just "LX" for light carrier. Sorry for the confusion.
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October 16th, 2006, 06:25 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: Modding SEV Thread Questions
No it’s my fault, allow me to explain where it started and it will become clear.
SE4 may have used CX; however I made the StarFire mod and started playing it exclusively. In StarFire the CX becomes the CV and the Light Cruiser the CL. When I read the title I figured the LC was a simple type-o; a letter reversal either not noticed by you or noticed and discarded as being to minor to warrant correction. A simple mistake compounded by me working on a StarFire Mod for SE5; which happens (as Kana pointed out already) to be the current source of all my annoying questions.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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October 17th, 2006, 11:48 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Case statements
About the case statement of the form:
case my_var
1:
2:
call Task_One
3:
call Task_Two
endcase
1). if my_var = 1, does it call Task_One?
----- Invalid (empty) case statement; won't compile
2). if my_var = 2, does it also call Task_Two?
----- No.
3). if my_var = 0, does it skip both tasks?
----- Yes.
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October 17th, 2006, 04:44 PM
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Corporal
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Join Date: Nov 2001
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Plague extension
I was thinking it would be nice to extend the current plague system, maybe as follow:
1] Be able to use a formula for the amount of damage each turn, depending on the turn number (could make damage go down, like plague becoming less active, or up exponentially to force a quick resolve and simulate pandemia).
2] To be able to use amount2 as a "plague type". In that case a plague prevention component/factory could only cure the corresponding "plague type" (or several if several such abilities modded in the facility).
This way we could create plague used as virus, destroying only master computers, or facilities and so on.
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October 17th, 2006, 05:31 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Plague extension
Well if the plague entry has a formula line then you can make some kind of formula. Any line in the data files, that has the word 'formula' in it, can have a formula.
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October 17th, 2006, 06:01 PM
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Corporal
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Join Date: Nov 2001
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Re: Plague extension
But do you know the variable (like %range%) corresponding to the number of turns ?
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October 18th, 2006, 12:45 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Plague extension
This line comes from the components text but where is “Beam 10”? In the effects folder I see Beams_01 to 07 and there appears to be 4 beams per bit map. What if I want to change a weapon to another display beam type? I hope the modding gets easier as the game is developed more, or at least a really good guide is created!
Anti-Proton Beam
Weapon Space Display Effect Name = Beam 10
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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