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  #1  
Old October 16th, 2006, 07:10 PM

aegisx aegisx is offline
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Default Re: SE5 - a few more questions

ECM/ECCM would be mainly range based and cause missiles to miss. What attributes would that affect?

As for facility size, I was just thinking of uses for the massive stockpiles of minerals, maybe some really expensive improvments.
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  #2  
Old October 16th, 2006, 07:17 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SE5 - a few more questions

Seekers do not miss... if they have limited turn rates, they can be dodged temporarily. They can be shot down or hit with repulsor beams. They can fizzle out if their range is too short.

You could probably have a component that reduces damage from missiles by X%... you can definitely have a racial trait that does so.
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Old October 16th, 2006, 07:24 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 - a few more questions

you can definitely have a component that does so as well.
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Old October 16th, 2006, 07:28 PM

aegisx aegisx is offline
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Default Re: SE5 - a few more questions

Are there any such in stock? Would love to make some Electronic Warfare ships.
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Old October 16th, 2006, 07:32 PM

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Default Re: SE5 - a few more questions

Not for missiles, no. There's one that reduces the damage of energy weapons, and ECM that makes beams/projectiles more likely to miss.
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Old October 16th, 2006, 07:33 PM

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Default Re: SE5 - a few more questions

Can they be range based or do they just [provide the effect over the whole combat field.
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