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  #1  
Old October 17th, 2006, 07:16 AM

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Default Re: horror mark on pretender

Quote:
Nerfix said:
I wonder what would be that best way to see Horrors. Hmmm'e.
Adding site called The Forgotten City to a map. Enter only with strong commander.
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  #2  
Old October 17th, 2006, 07:27 AM
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Default Re: horror mark on pretender

The Forgotten City?
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  #3  
Old October 17th, 2006, 07:45 AM
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Default Re: horror mark on pretender



I have to see THAT!

EDIT:
A strange site. "An astral mage may enter to seek treasures."



Pity it's only Astral mages, but still... 3 guys died when a Lesser Horror ate him. One Theurg survived two crossbow and a sword trap, then wounded a Lesser Horror with a Freezing Touch after his Emerald Guard bodyguards started routing, the LH flew away from him and into the path of a fleeing EG and got killed! Next turn he found a magic item (Thorn Staff... ) but a Horror killed him.
The next try, an Arch Theurg scripted to cast Smite, returned with a Soul Contract without encountering anything.
I switched to the next guy, who entered and found 1500+ gp and 40 gp. Then the enemy died of dominion-loss, as this was a 6-province tiny test map. A cool site, wouldn't you say?

Thanks for mentioning it, tka!
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  #4  
Old October 17th, 2006, 12:32 PM
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Default Re: horror mark on pretender

I would like to see some benefit to defeating horrors. A simple thing might be to reduce the horror mark level as you defeat a horror. But more interesting would be actually gaining power and abilities as you kill them. Perhaps boosting astral magic... or gaining some otherworldly things.

Granted most things are still going to die when the godly horrors attack, but it would be awesome if you could build a strategy around defeating horrors and gaining power in that "plane of existence".

Another idea could be an item (or items) that could be worn to protect against horror marks, help out in a battle against a horror, slowly reduce the horror marking or lower the chance of being attacked.
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Old October 17th, 2006, 01:10 PM
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Default Re: horror mark on pretender

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Maltrease said:
I would like to see some benefit to defeating horrors ... But more interesting would be actually gaining power and abilities as you kill them. Perhaps boosting astral magic... or gaining some otherworldly things.
Wow, that's an awesome idea!
It would be really cool if by killing a horror you absorb its powers, you could have the weaker ones give simple bonuses like +1MR, and then the uber-horrors could make you etheral or lucky
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  #6  
Old October 17th, 2006, 02:32 PM
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Default Re: horror mark on pretender

I did have one of my commanders (the Mictlan Eagle Priest... not the best choice to subject a national hero to this) draw a Hunter of Heroes within several turns of having Nethgul.

Even killed it the first time, before I made the error of switching out the Spirit Helm for a Wraith Crown; the lightning is actually far more useful than the longdead here. Armor of Souls + MR amulet + heroic defense helped. Probably should have used a Phoenix Rod; Horrors are lacking in elemental resistances.
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  #7  
Old October 17th, 2006, 12:46 PM
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Default Re: horror mark on pretender

Quote:
Endoperez said:


I have to see THAT!

EDIT:
A strange site. "An astral mage may enter to seek treasures."



Pity it's only Astral mages, but still... 3 guys died when a Lesser Horror ate him. One Theurg survived two crossbow and a sword trap, then wounded a Lesser Horror with a Freezing Touch after his Emerald Guard bodyguards started routing, the LH flew away from him and into the path of a fleeing EG and got killed! Next turn he found a magic item (Thorn Staff... ) but a Horror killed him.
The next try, an Arch Theurg scripted to cast Smite, returned with a Soul Contract without encountering anything.
I switched to the next guy, who entered and found 1500+ gp and 40 gp. Then the enemy died of dominion-loss, as this was a 6-province tiny test map. A cool site, wouldn't you say?

Thanks for mentioning it, tka!
Cool! I wonder if it could be made more generic and all commanders could enter into it...
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