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Old December 18th, 2001, 12:17 AM

Steppenwolf Steppenwolf is offline
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Default Re: New features I would like to see>>>>

A few wishes:

1) Ships shouldn't automatically lose their fleet assignment only because I need to take them out for a while. I'd like fleet assignments that STICK! Earmarking ships for fleets makes it possible to recall them into the fleet once they've been retrofitted or have fulfilled their recon or demining or whatever mission.

2) With that along goes a feature "Recall ships into fleet"

3) In the Ships/Units window, allow to select several ships by holding the SHIFT-key, as is already possible in the Ship List Panel of the Main Window. This way you could call in all ships of a certain ship class for retrofit. Provided 1) and 2) apply (PLEEAASE!), you could later easily recall your state-of-the-art high-tech ships into their respective fleets.

4) Improve combat announcement during AI turns! I actually would like to SEE where it takes place, not just read it. Couldn't the combat announcement be displayed in front of the system in which your opponent creeped up on you? Maybe even highlighting the specific battle square?

5) And then I only learn that I have 3 cruisers and 2 battle cruisers against 4 light cruisers. But maybe my 3 cruisers are deminers and my 2 battle cruisers are space yard ships. Couldn't we also have the ship names displayed? That way I could quickly decide, hell, it's not worth it, I'm not going into tactical combat, I'll smash them anyway. Or, I'll better have a close look at what's going on.

That's my bit.

[ 17 December 2001: Message edited by: Steppenwolf ]

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Old December 18th, 2001, 02:29 AM
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Deathstalker Deathstalker is offline
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Default Re: New features I would like to see>>>>

Don't know if this has been mentioned before but I would love a way to make a weapon have multiple effects. A secondary 'Damage Type' line (or third, or fouth etc) and different types of damage. This way I could have a 'Graviton Beam' that does normal damage to the ship as well as tractoring it in a few spaces, or a beam that would damage a ship and send it back a few spaces. This would work well also for a beam that does normal damage and kills all Boarding Parties and Security stations, kinda like the old 'Death Ray' from Moo2.
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Old December 18th, 2001, 03:52 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: New features I would like to see>>>>

quote:
Originally posted by Deathstalker:
Don't know if this has been mentioned before but I would love a way to make a weapon have multiple effects. A secondary 'Damage Type' line (or third, or fouth etc) and different types of damage. This way I could have a 'Graviton Beam' that does normal damage to the ship as well as tractoring it in a few spaces, or a beam that would damage a ship and send it back a few spaces. This would work well also for a beam that does normal damage and kills all Boarding Parties and Security stations, kinda like the old 'Death Ray' from Moo2.


The Neutron BLaster killed marines. It was a fairly early weapon, too. The death ray, despite its name, didn't kill marines, did it? It was an Orion tech. Yeah, 'side effects' would be really nice. Something like the MOO Ion Cannon to attack electronic parts would be great. Not just for weapons, either. Some special effects are possible with the existing system, though. You could mod a little bit of ECM into all engines and then a ship that lost all engines would be easier to hit. You can put the scanner jammer ability into advanced shields. Lots more possibilities are yet to be imagined by someone.

[ 18 December 2001: Message edited by: Baron Munchausen ]

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