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  #1  
Old October 17th, 2006, 08:59 AM
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Chazar Chazar is offline
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Default Re: Patch Improvements

Suggestion: Alternative 'HIDE TRULY'-order, which does the same as 'HIDE', but commanders set on 'HIDE TRULY' are never selected by hitting the 'n'-key. I hate to cycle through all those stationary scouts.

Supports:

I strongly support 1) 6) 7) 15),
and I like the ideas 9) 13) and E).

-----

I am a bit disappointed by Dom3, especially because of the lack of 6) & 7) for example. Don't get me wrong, I'll buy it nonetheless, since Dom2 is a good game and the tax-advisor and the 'y'-key shortcut are so useful, but for Dom3 I would have really liked to see something new that excites me, like a twist and tweak to the tactical setup, which would challenge me to rethink all the tactics I used in Dom2. From playing the demo I found that it just plays the same.

Furthermore, there where many simple and optional things in the Dom2 wishlist (like the suggestion I repeated above - which is not originally mine BTW), which were sadly ignored. Instead we got animated movement arrows... And there were many more, e.g. I cannot imagine that it would have been much work to add one or two alternate shapes to tactical setup, apart from a slight disadvantage to the AI nations.

I even doubt that a new shape would make that much of a difference in the end (unless shape affected commands would be added, like keep formation), but I would be tempted to play around with new setups nonetheless and find out for myself!
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Old October 17th, 2006, 09:32 AM
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Default Re: Patch Improvements

I like Dominions 3 very much, it's a great game, but 2 more months under development would have propably made it a lot better game. Less bugs, more features. Some of the stuff that is still plaguing it is old. I can't belive that for battles still generate "We captured the fort!" without details.

Creating Pretender Gods that can be loaded later is counter-intuitive. It would be so much easier, or rather sensible, if you could just save a Pretender design you made when starting a game and if you could edit previously saved designs.

More detailed battle reports that would show types of units involved, the commanders who died etc etc etc would also be nice.

Or creating a mechanic for "nation enchaments" like the Carrion Woods spell that would be cast once and permanently change the nation without eating a global spell slot.

Or heck, creating new standards for Raptors, Aboleths etc. and writing up new descriptions for Early Caelum and so on. As of now quite a number of the nations feel just like exported Dom 2 themes instead of nations mostly because they share the same banners, same unit descriptions etc etc. And the kitbashed late era nations, ugh...if they had no trouble discarding Serpent Cult Pythium they could have disbanded either of the DF/CotS, IF/BF and NE/CW pairs and not unastheticaly kitbash togather Hochmeisters and blood cultists, devils and sailors, manikins and armored minotaurs.

And so on. I do enjoy the game a lot but I also have a nagging feeling it could have been better with some more time under the works. It's good that Illwinter supports it's games really well, so we have at least a slim hope of seeing some of these things addressed.
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