.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 17th, 2006, 10:49 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Incredible...

...when I created my first random map with the demo, I was surprised by the long time it took (due to graphics problems, I can only run Dom3 on a 6 year old 700Mhz desktop). I immediately thought to myself: "Wow, they really spent some thought about how to generate usable maps - the result might really be usable!"

My Dom2 games with 4-6 players usually lasted 5-10 months. Most time was spent to adjust taxes and waiting for other players to submit their turn. I could not care less about turn processing times or random map creation. 3 hour turn-processing on turn 20 would be perfectly fine with me, since it is truly insignificant for the time scale of an MP game!

And although I am a follower of the MP-only faith, I also bet that many of those heretic SP-players would welcome one hour turn processing if the AI would act accordingly clever.
Reply With Quote
  #2  
Old October 17th, 2006, 10:55 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Incredible...

I just realized I haven't touched the tax during the time I've played Dom 3. At all. D:
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #3  
Old October 17th, 2006, 11:17 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Incredible...

I agree about the maps. Even an SP game is likely to last many hours. Waiting a few minutes on start up is no big deal. If it's a concern about demonstrating it to new players, who might be turned off before getting hooked, start with an existing map.

I do think the animated map arrows are silly. Turning them off isn't an answer. You need to see where the troops are going, but there was no need to animate them.

More detail in battle reports would be nice. Being able to see at a glance which commanders died and whether you lost any good troops or just the arrow fodder.

And I do still touch taxes. Mostly because the minimum (50%) is too high. If a province has high unrest, say 50+, I want taxes to 0, to get it back up quickly.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.