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October 17th, 2006, 11:24 AM
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Sergeant
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Join Date: Apr 2004
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Re: SE5 Patch 1.08 out!
w00t
but according to malfador's website the game hasn't been released yet so I'm skeptical. http://www.malfador.com/se5patch.html
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October 17th, 2006, 11:29 AM
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Sergeant
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Location: Belmont, CA USA
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Re: SE5 Patch 1.08 out!
So can this be used for the demo as well?
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October 17th, 2006, 11:32 AM
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National Security Advisor
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Location: Toronto, Canada
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Re: SE5 Patch 1.08 out!
Quote:
Devnullicus said:
So can this be used for the demo as well?
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There's supposed to be an updated demo released with the patch.
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October 17th, 2006, 11:39 AM
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Private
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Re: SE5 Patch 1.08 out!
Just gotta wait for steam to get this working.
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October 17th, 2006, 11:45 AM
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Corporal
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Re: SE5 Patch 1.08 out!
SF's download is hella slow, as it was for the demo :O Anyone gotta torrent? 
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"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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October 17th, 2006, 11:49 AM
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Sergeant
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Re: SE5 Patch 1.08 out!
Quote:
Captain Kwok said:
Quote:
Devnullicus said:
So can this be used for the demo as well?
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There's supposed to be an updated demo released with the patch.
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Any idea where I'd find the updated demo? I can't seem to find it on Malfador's site or SFI
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October 17th, 2006, 11:53 AM
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Sergeant
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Location: London, UK
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Re: SE5 Patch 1.08 out!
Er, as it says in the first post - it's coming out soon(tm), but no guarantee or estimates etc on when. Just "when it's done"
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The Unofficial Space Empires 4 Mod Utility V2.26
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October 17th, 2006, 12:16 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SE5 Patch 1.08 out!
Quote:
12. Fixed - If you had a treaty which prevented treaties with other empires, you could not propose changes
to the treaty or accept treaty changes with the empire you had the treaty with.
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Yay! I reported that to Aaron the other day - glad he got it in for the patch!
Quote:
15. Fixed - Added back launch rates to components. Units will now be launched at a given rate and your
ship will launch 1 unit per launch bay at that interval. Launch and Recover is unlimited in a normal game turn.
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All right! This means we can turn drones into missiles and still give them firing rates dependent on the launcher!  (And hopefully the game won't crash with 1000 units launching and shooting at once unless you actually have 1000 launchers in combat  )
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October 17th, 2006, 03:14 PM
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Brigadier General
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Location: WA
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Re: SE5 Patch 1.08 out!
@ Phoenix-D: I have the ebGames version and the patch took fine.
Quote:
Ed Kolis said:
15. Fixed - Added back launch rates to components. Units will now be launched at a given rate and your
ship will launch 1 unit per launch bay at that interval. Launch and Recover is unlimited in a normal game turn.
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I’m going to freaking pee myself! I am so happy I gave in and bought the game! This is like the LAST key to making my mod whole and complete. I need to go cry now...
Ok I'm back...*sniff*
An entire line of missile launchers based on drones as ammo and the firing component performs the same as if it was a weapon component? Without the text files I wouldn’t even know where to guess at creating such a component. Can one of you beta testers post a “Generic Drone Launcher” please? Can the fire rate be moded to the equivalent of 4000 ms reload?
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October 17th, 2006, 11:31 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: SE5 Patch 1.08 out!
So it turns out the delay was the 15-20 items that were fixed in addition in the 1.07 version...
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