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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old October 17th, 2006, 04:18 PM

Ironhawk Ironhawk is offline
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Default Re: Windows TCP/IP hosting Scripts

If you are going to be running a regular networked dom3 server then you really are better off starting the game that way. Why on earth would your players have problems starting that way if they intended to play that way eventually? It doesnt make any sense. You dont even need to use quickhost when you first begin the game, if that is something they are worried about?

Really tho its just a bizarre request. You should tell your players to step into line and respect the work you are doing to host the game.
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Old October 17th, 2006, 04:23 PM

Ironhawk Ironhawk is offline
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Default Re: Windows TCP/IP hosting Scripts

That said, if you are dead-set on doing it this way, you need to give more information as to what problem you are encountering?

Starting a server on windows uses the same command line parameters as you would find on linux. Alternatively, you can even run the server via the normal dom3 game UI (tho this is not recommended as it gets a little funny when you want to play your turn). If you are looking for the command line itself, it goes something like this:

dom3 -ST -port <port here> <game name here>

Keep in mind thats all from memory tho so I could be missing something. All the game setting switches have been removed in this command line since you say you only want to run a previously made game, rather than generate a new one.
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