|
|
|
|
 |
|

October 17th, 2006, 05:20 PM
|
 |
Private
|
|
Join Date: Jul 2004
Location: Georgia Tech, ATL, GA
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch Improvements
Quote:
Daynarr said:
I seriously don't see a problem with 'long map generation times' issue. Some things to consider about it - generation times are directly related to PC power so not everyone has problems with it.
|
That's just not true at all. It is the programming, plain and simple. Every other game I've played that has a random map generator takes split-seconds to generate one. Why is this game so different that it requires minutes? I have an AMD 2500+ with 1.5 gigs of RAM and you're telling me it's not powerful enough to efficiently create a small random map with two AIs? How much horsepower do you think such a task needs lol? I do agree with you that there are more important things for them to do deal with but as this thread is more of a wishlist than a practical list of what will go into the next patch, I don't see how my suggestion is anymore out of place than many others.
__________________
He who fights monsters should look into it that he himself does not become a monster. When you gaze long into the Abyss, the Abyss also gazes into you.
--Friedrich Nietzche
|

October 17th, 2006, 05:40 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Patch Improvements
Quote:
Talleyrand said:
That's just not true at all. It is the programming, plain and simple. Every other game I've played that has a random map generator takes split-seconds to generate one. Why is this game so different that it requires minutes?
|
Most random map generators are for games where the basic measurement is a single tile of a specific terrain, while Dominions uses arbitrary, semi-realistic looking maps. While it does take longer than I'd expect it to, the results make it appear that it's using a fairly complicated algorithm.
|

October 17th, 2006, 05:43 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch Improvements
I suspect map-creation can be sped up significantly if the graphics / message updating code is tweaked.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

October 18th, 2006, 10:01 AM
|
 |
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Patch Improvements
Quote:
Cainehill said:I suspect map-creation can be sped up significantly if the graphics / message updating code is tweaked.
|
Yep, I too experienced that progress bars or indicators can slow down things enormously.
...but can't someone who has the full version yet easily try this out by running a graphicless server and connecting locally to it (and disconnect before hosting)? Or does even the graphicless server spit out useless progress comments?
|

October 18th, 2006, 01:13 PM
|
 |
Second Lieutenant
|
|
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch Improvements
I think that the +3 attack +3 defense bonus of quickness is too much, should be removed. Acting 2 times the same turn is enough bonus. Right now itīs the same as dom2. no-brainer.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
|

October 18th, 2006, 01:46 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch Improvements
Quote:
Manuk said:
I think that the +3 attack +3 defense bonus of quickness is too much, should be removed. Acting 2 times the same turn is enough bonus. Right now itīs the same as dom2. no-brainer.
|
Are you talking the spell? Or the blessing? Because the blessing isn't +3 attack / + 3 defense, nor is it really 2 actions per turn.
As far as the spell goes, it no longer allows casting two spells per turn, so it's already been down-graded. And it makes no sense for someone moving more quickly than everyone else to _not_ be harder to hit & have an easier time hitting foes.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

October 18th, 2006, 01:50 PM
|
 |
Second Lieutenant
|
|
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch Improvements
didnīt know of the downgrade done so far. I was talking about the spell. even then the bonuses are an unneeded plus.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
|

October 18th, 2006, 01:50 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch Improvements
One improvement that would really be nice : An option to _not_ have any mercenaries show up for the first 10 (or X) turns. An awful lot of Dom2 games had to use "no hiring mercenaries the first 10 turns" as a house rule, just because early game mercs could be so imbalancing.
And it's looking just the same with Dom3 : the nation that gets the first mercenaries is often getting the first three or four mercs, because of the leg up on expansion & thus gold income it gives.
And it should be trivial to implement, along the lines of :
IF NoEarlyMercs AND TurnNumber LESSTHAN 10
...SkipMercenaryCheck
ELSE
...CheckForMercenaries
The mercs are wonderful for SP games, but can add too much of a luck factor to MP : getting a full 20-60 temporary troops in place of 3-10 regular troops is a huge boost.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

October 18th, 2006, 01:54 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Patch Improvements
Quote:
Manuk said:
I think that the +3 attack +3 defense bonus of quickness is too much, should be removed. Acting 2 times the same turn is enough bonus. Right now itīs the same as dom2. no-brainer.
|
Why shouldn't it be a "no-brainer"? It's a low level buff spell, one of the only ones for water magic, and a 3 defense boost is eaten up by the now increased defense penalty of 2 for every consecutive attack against a single target in a turn.
|

October 18th, 2006, 02:04 PM
|
 |
Second Lieutenant
|
|
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch Improvements
well, if you have unit with 2 or more attacks they get multiplied by 2 and each attack gets you a +3 attack. and more defense (+3) thereīs no reason not to cast it in a SC or thug, better if itīs the mass quickness (quickening?) in a group of units with multiple attacks.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|