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October 17th, 2006, 06:03 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Scrying Magic Sites from afar
If only one in ten provinces turns out to have a fire site, which gives only +2 gems, than for an investment of 20 gems you get +2 fire, just as good as unnerfed dom2 clams
A bit more seriously, its just tedious to shuffel mages around all the time, and you can't have your pretender marching with your army all the time (because that will be too slow for early expansion, and too dangerous for later battles)
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I'm in the IDF. (So any new reply by me is a very rare event.)
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October 17th, 2006, 09:31 PM
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Corporal
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Join Date: Jan 2004
Location: Virginia
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Scrying Magic Sites from afar
As with everything else in a well-balanced game, it's a trade-off.
If you've got a fire-2 mage (with no other paths) then it is almost certainly worth it to use Augury: he will only search one site every two turns (at best) if you do it manually, and he will never find the best fire sites. As Agrajag noted, as soon as you've found two sites with Augery (for example), then the operation is self-sustaining.
However, if you have a high-powered mage (say F2A1N3), then it is probably a waste to have them cast Augery because you have a decent chance of finding more sites manually than only fire sites through the spell.
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October 17th, 2006, 11:36 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Scrying Magic Sites from afar
Only takes 1,2 sites for the mage to start paying for himself from finds..
I rarly haev mages out and about searching
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October 18th, 2006, 12:52 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Scrying Magic Sites from afar
When I have a choice, I rarely search with mages, unless I have mage with 3/4 in at least two scools of magic, whom I don't need for forging/summoning. Anthing less misses the best sites, or takes too long, or both. IMHO time is more precious resource than few gems early on.
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October 18th, 2006, 01:02 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Scrying Magic Sites from afar
Personally, I only search with mages if I haven't yet researched the site searching spells, or if the mage has a magical path where my nation cannot use the site searching spell without empowerment. I'll send my fire 1 Arch Theurgs running around the countryside as Pythium for example, before sending them into battle once they get diseased.
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October 18th, 2006, 12:08 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Scrying Magic Sites from afar
For me it depends on the setup. If I have a small area, and a couple of good mages, I'll have them scout it out. But, if I have a huge empire, I just automate it with the spells. That way I don't miss any areas and I make sure to get the best search possible. Plus, getting to Thau 2 when you are generating over 60 RPs a turn isn't a problem.
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October 20th, 2006, 11:35 AM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Scrying Magic Sites from afar
Several people have hinted that scrying spells can be set up in an automated fashion. How is that done?
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--Uh-Nu-Buh, Fire/Death
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